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How To Do a Mob
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<blockquote data-quote="molotdet" data-source="post: 6747824" data-attributes="member: 6803579"><p>I created one adventure that had a random mob encounter. it was created for AD&D (though partially converted to 3.x) and made to represent a human mob but you should be able to extrapolate what you need from this base. Also the mob was not actually attacking the PCs in this case, so if that is your intent you might want to edit this a bit so you can represent that the PCs are the targets of the mob. </p><p></p><p>To put this on a grid, fill every hex/square around the PCs with mob characters and continue out in a square. to represent a shift in the crowd move the outside 2 lines of models to the opposite side . to represent PC movement simply move the mob model inhabiting that space into the space the PC inhabited (a moving PC increases the chance it is knocked down by +2). When/if the PCs kill a mob member, instead of removing that model, remove one from the outer edge of the mob (to represent a tide of people pushing through the mob). </p><p></p><p></p><p>Mob or Looters (3d20 x 10 persons): Each specific member of the mob has the following statistics…</p><p></p><p>0-level human (or appropriate being)</p><p>HP: 3 </p><p>AC: 10 </p><p>MV: 30</p><p>To-Hit bonus: +1 </p><p>#AT 1; Damage by weapon type; Knife, club or torch; </p><p>Morale 8 </p><p></p><p>This is a fight between rival gangs or a general riot. PCs will be engulfed by the mob and will each be attacked by a random participant each round. PCs are always considered flanked for purposes of attacks. No attacks of opportunity may be made due to the ensuing chaos. </p><p></p><p>Land Movement inside the riot is limited to 10 feet per round regardless of a PCs speed. PCs can work their way through the riot in any given direction as they choose. The outskirts of the riot shift 10 feet in a random direction every round. The riot lasts for 6-60 (6d10) rounds.</p><p></p><p>For each turn that the PCs are engulfed by the mob, roll 1d20 to check for each of the following incidents for each PC. It is possible for each PC to suffer all the following in every turn. These are random events and therefore bypass any defenses a PC may have against such attacks:</p><p></p><p>1) Inventory Loss: On a result of 1: PC loses a random object from its equipment list in the crowd (accident or pick-pocketed); the object should be valuable but the object should not be something that will hinder completion of the adventure. </p><p></p><p>2) Knock Down: On a result of 1 or 2; PC is knocked down and trampled by the crowd (2d4 damage). </p><p></p><p>3) Random Projectile: on a result of 1 or 20; the PC is hit by a random projectile (bottle, board, or rock) that was not necessarily aimed at them (d4 damage).</p></blockquote><p></p>
[QUOTE="molotdet, post: 6747824, member: 6803579"] I created one adventure that had a random mob encounter. it was created for AD&D (though partially converted to 3.x) and made to represent a human mob but you should be able to extrapolate what you need from this base. Also the mob was not actually attacking the PCs in this case, so if that is your intent you might want to edit this a bit so you can represent that the PCs are the targets of the mob. To put this on a grid, fill every hex/square around the PCs with mob characters and continue out in a square. to represent a shift in the crowd move the outside 2 lines of models to the opposite side . to represent PC movement simply move the mob model inhabiting that space into the space the PC inhabited (a moving PC increases the chance it is knocked down by +2). When/if the PCs kill a mob member, instead of removing that model, remove one from the outer edge of the mob (to represent a tide of people pushing through the mob). Mob or Looters (3d20 x 10 persons): Each specific member of the mob has the following statistics… 0-level human (or appropriate being) HP: 3 AC: 10 MV: 30 To-Hit bonus: +1 #AT 1; Damage by weapon type; Knife, club or torch; Morale 8 This is a fight between rival gangs or a general riot. PCs will be engulfed by the mob and will each be attacked by a random participant each round. PCs are always considered flanked for purposes of attacks. No attacks of opportunity may be made due to the ensuing chaos. Land Movement inside the riot is limited to 10 feet per round regardless of a PCs speed. PCs can work their way through the riot in any given direction as they choose. The outskirts of the riot shift 10 feet in a random direction every round. The riot lasts for 6-60 (6d10) rounds. For each turn that the PCs are engulfed by the mob, roll 1d20 to check for each of the following incidents for each PC. It is possible for each PC to suffer all the following in every turn. These are random events and therefore bypass any defenses a PC may have against such attacks: 1) Inventory Loss: On a result of 1: PC loses a random object from its equipment list in the crowd (accident or pick-pocketed); the object should be valuable but the object should not be something that will hinder completion of the adventure. 2) Knock Down: On a result of 1 or 2; PC is knocked down and trampled by the crowd (2d4 damage). 3) Random Projectile: on a result of 1 or 20; the PC is hit by a random projectile (bottle, board, or rock) that was not necessarily aimed at them (d4 damage). [/QUOTE]
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