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Playing the Game
Story Hour
How to do a "Story Hour"?
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<blockquote data-quote="Capellan" data-source="post: 1130976" data-attributes="member: 6294"><p>I have 3 story hours, and 3 approaches to recording them:</p><p></p><p><strong>Company of the Random Encounter</strong>: I GM this, and I take notes during the game Generally go through 6-8 pages of notepaper (equivalent to about 2-4 sheets of foolscap or A4). I note down major plot points, summaries of combats (including significant specific actions), and any good quotes that come up.</p><p></p><p><strong>In Hextor's Name</strong>: I play in this, and rarely if ever take notes. Since I write it from an extremely biased perspective anyway, meticulous accuracy is not a major issue <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. One of the other players recently started note-taking during sessions, and I've grabbed a copy of what he wrote, but I'll only use it to help keep the order of events straight in my head.</p><p></p><p><strong>Q-Ship</strong>: I GM this game, and record the entire session on audio tape, then sit down and transcribe it. The sessions are short (~3 hours) and dialogue-intensive, so this is the easiest approach for getting all the details correct. It's been working well, so far.</p></blockquote><p></p>
[QUOTE="Capellan, post: 1130976, member: 6294"] I have 3 story hours, and 3 approaches to recording them: [b]Company of the Random Encounter[/b]: I GM this, and I take notes during the game Generally go through 6-8 pages of notepaper (equivalent to about 2-4 sheets of foolscap or A4). I note down major plot points, summaries of combats (including significant specific actions), and any good quotes that come up. [b]In Hextor's Name[/b]: I play in this, and rarely if ever take notes. Since I write it from an extremely biased perspective anyway, meticulous accuracy is not a major issue :). One of the other players recently started note-taking during sessions, and I've grabbed a copy of what he wrote, but I'll only use it to help keep the order of events straight in my head. [b]Q-Ship[/b]: I GM this game, and record the entire session on audio tape, then sit down and transcribe it. The sessions are short (~3 hours) and dialogue-intensive, so this is the easiest approach for getting all the details correct. It's been working well, so far. [/QUOTE]
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How to do a "Story Hour"?
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