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General Tabletop Discussion
*Pathfinder & Starfinder
How to do: Halving Damage and using resistances
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<blockquote data-quote="blittim98" data-source="post: 4627644" data-attributes="member: 74535"><p>Hi,</p><p> In my last game, my players were fighting a red dragon. One of my players was using a "Ring of Adaptation:"</p><p>"Ring of Adaptation Level 23</p><p>This silvery metal loop is engraved with Primordial runes, protecting</p><p>you from elemental effects.</p><p>Item Slot: Ring 425,000 gp</p><p>Property: Gain a +5 item bonus to Endurance checks to</p><p>endure extreme weather.</p><p>Power (Daily): Immediate Interrupt. Use this power when</p><p>you would take acid, cold, fire, lightning, or thunder</p><p>damage. Take half damage from that damage type until</p><p>the end of your next turn.</p><p>If you’ve reached at least one milestone today, this power</p><p>lasts until the end of the encounter."</p><p></p><p>(They had reached a milestone for that day) I thought that the resistance should go through, then the half damage takes effect. I/we looked through the book and couldnt find anything really relating to this. He was arguing with me that damage is halved first, then resistance is taken away. My way of thinking, a 40 fire damage hit, (With his 20 fire damage resist), would do 10 damage. With his way, it would do 0. It annoyed me that he got flustered over it, (which actually made me flustered and slowed the game), i ruled it my way and got the game going on. So, is there an official way the order of this is suppose to go? Thank you</p></blockquote><p></p>
[QUOTE="blittim98, post: 4627644, member: 74535"] Hi, In my last game, my players were fighting a red dragon. One of my players was using a "Ring of Adaptation:" "Ring of Adaptation Level 23 This silvery metal loop is engraved with Primordial runes, protecting you from elemental effects. Item Slot: Ring 425,000 gp Property: Gain a +5 item bonus to Endurance checks to endure extreme weather. Power (Daily): Immediate Interrupt. Use this power when you would take acid, cold, fire, lightning, or thunder damage. Take half damage from that damage type until the end of your next turn. If you’ve reached at least one milestone today, this power lasts until the end of the encounter." (They had reached a milestone for that day) I thought that the resistance should go through, then the half damage takes effect. I/we looked through the book and couldnt find anything really relating to this. He was arguing with me that damage is halved first, then resistance is taken away. My way of thinking, a 40 fire damage hit, (With his 20 fire damage resist), would do 10 damage. With his way, it would do 0. It annoyed me that he got flustered over it, (which actually made me flustered and slowed the game), i ruled it my way and got the game going on. So, is there an official way the order of this is suppose to go? Thank you [/QUOTE]
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How to do: Halving Damage and using resistances
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