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How to Do Skills in a Basic Game
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<blockquote data-quote="Li Shenron" data-source="post: 6078487" data-attributes="member: 1465"><p>Re-thinking about it, this is probably quite simple enough to be featured in the Basic game, or alternatively (as suggested before in this thread) even going with the even simpler "Fighter gets this bonus to all Str-based checks", then Rogue/Dex, Cleric/Wis and Wizard/Int.</p><p></p><p>The problem with my own proposal is that it keeps everything very simple, all classes balanced in their Basic version, but not balanced with the Standard versions.</p><p></p><p>I was thinking about how to handle the similar problem with feats, races and class features... In our playtest game we didn't use feats and races <em>at all</em>, and that meant no problem at all between the PCs, but clearly they could not be balanced with characters having all the benefits from races and feats.</p><p></p><p>For <strong>feats</strong>, it shouldn't be too difficult... all they need to do is pick a list of default feats for each class, making sure they are as passive as possible, and "embeddable" in the class description or by-level progression.</p><p></p><p>For instance, you could give every class in Basic the Toughness feat at 1st level, and you don't need to mention that, you only need to change the starting HP of each class. Then maybe the addional 3 feats for the Wizard could be those granting extra cantrips, for the Fighter something granting extra proficiencies in exotic weapons... or even simpler feats.</p><p></p><p>For <strong>races </strong>I'm totally in the dark, because each race grants benefits that are individually designed and quite unique. It won't be easy at all to "embed" these in a little-visible way.</p><p></p><p>For <strong>class features</strong>, there are some easy cases, but others are very hard. The best example of something "embeddable" is the Wizard Tradition. A Basic Wizard will be a Scholarly Wizard by default, and you don't even need to mention much about it: instead of 1 new spell per level she'll get 2, instead of casting rituals from prepared spells she'll cast them from known spells... but the point being, the class description never needs to mention what she would have if she was a Standard character, thus it would be effectively simpler.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6078487, member: 1465"] Re-thinking about it, this is probably quite simple enough to be featured in the Basic game, or alternatively (as suggested before in this thread) even going with the even simpler "Fighter gets this bonus to all Str-based checks", then Rogue/Dex, Cleric/Wis and Wizard/Int. The problem with my own proposal is that it keeps everything very simple, all classes balanced in their Basic version, but not balanced with the Standard versions. I was thinking about how to handle the similar problem with feats, races and class features... In our playtest game we didn't use feats and races [I]at all[/I], and that meant no problem at all between the PCs, but clearly they could not be balanced with characters having all the benefits from races and feats. For [B]feats[/B], it shouldn't be too difficult... all they need to do is pick a list of default feats for each class, making sure they are as passive as possible, and "embeddable" in the class description or by-level progression. For instance, you could give every class in Basic the Toughness feat at 1st level, and you don't need to mention that, you only need to change the starting HP of each class. Then maybe the addional 3 feats for the Wizard could be those granting extra cantrips, for the Fighter something granting extra proficiencies in exotic weapons... or even simpler feats. For [B]races [/B]I'm totally in the dark, because each race grants benefits that are individually designed and quite unique. It won't be easy at all to "embed" these in a little-visible way. For [B]class features[/B], there are some easy cases, but others are very hard. The best example of something "embeddable" is the Wizard Tradition. A Basic Wizard will be a Scholarly Wizard by default, and you don't even need to mention much about it: instead of 1 new spell per level she'll get 2, instead of casting rituals from prepared spells she'll cast them from known spells... but the point being, the class description never needs to mention what she would have if she was a Standard character, thus it would be effectively simpler. [/QUOTE]
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