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General Tabletop Discussion
*Pathfinder & Starfinder
How To Do Wildshape
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<blockquote data-quote="Teataine" data-source="post: 6004514" data-attributes="member: 6678036"><p>On one hand, there's a pretty good argument in favour of Wildshape being the Druid's definitive mechanic (much like CS is the Fighter's or spell slots the Wizard's). </p><p></p><p>But on the other hand I think Wildshape being a family of spells would solve a lot of problems with it. </p><p></p><p>Of course there remains a question of how a Druid acquires and prepares/casts/whatever their spells...</p><p></p><p>But still, I voted for family of spells. So you could have Wildshape: Sparrow or Wildshape: Tiger etc. and each would have their own specific effect that doesn't break things. And the Druid could learn to turn into different animals depending on which spells they pick/know.</p><p></p><p>You can also make more thematic Druids that way: a swamp druid or a bird druid frex.</p><p></p><p>Plus if someone doesn't want to turn into an animal, they can simply not pick those spells.</p></blockquote><p></p>
[QUOTE="Teataine, post: 6004514, member: 6678036"] On one hand, there's a pretty good argument in favour of Wildshape being the Druid's definitive mechanic (much like CS is the Fighter's or spell slots the Wizard's). But on the other hand I think Wildshape being a family of spells would solve a lot of problems with it. Of course there remains a question of how a Druid acquires and prepares/casts/whatever their spells... But still, I voted for family of spells. So you could have Wildshape: Sparrow or Wildshape: Tiger etc. and each would have their own specific effect that doesn't break things. And the Druid could learn to turn into different animals depending on which spells they pick/know. You can also make more thematic Druids that way: a swamp druid or a bird druid frex. Plus if someone doesn't want to turn into an animal, they can simply not pick those spells. [/QUOTE]
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How To Do Wildshape
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