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General Tabletop Discussion
*Pathfinder & Starfinder
How To Do Wildshape
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<blockquote data-quote="billd91" data-source="post: 6004656" data-attributes="member: 3400"><p>I like formatting wildshape options like spells, but without actually making them spells. The Pathfinder model, I think, can work pretty well (though they are actually spells there - the druid's ability uses the spell rules in a non-spell fashion). I think giving them a duration (ideally level-based) indicating how long the druid can hold an alternative form would work pretty well.</p><p></p><p>Like with PF, I'd like to see tiers of effect - the weaker tiers including smaller differences for the druid, the more powerful ones leading to more powerful creatures or radical transformations. </p><p></p><p>I'd like some way to pace how often a druid can wildshape that isn't based on number of times per day. A pool to draw from like the sorcerer's willpower may be a good way to pace it. Charge 1 point for a transformation within the same tier. Charge more for higher wildshape tiers.</p><p></p><p>One thing I don't want - for all wildshaping to be combat focused. I want non-combat applications including things like better aquatic movement, flight, and spying as innocuous small critters.</p><p></p><p>I also wouldn't want to strip the druid of all spellcasting. Maybe ritual spellcasting + wildshape could work. But some druid spells are pretty iconic to the game like call lightning and heat metal, so I'd like to find some better medium path to follow. It's possible a blend of the warlock and sorcerer structures could work - with ritual magic, minor magic, iconic druid spells as a set of invocations, and wildshaping running off a willpower pool? That seems too complex, though.</p></blockquote><p></p>
[QUOTE="billd91, post: 6004656, member: 3400"] I like formatting wildshape options like spells, but without actually making them spells. The Pathfinder model, I think, can work pretty well (though they are actually spells there - the druid's ability uses the spell rules in a non-spell fashion). I think giving them a duration (ideally level-based) indicating how long the druid can hold an alternative form would work pretty well. Like with PF, I'd like to see tiers of effect - the weaker tiers including smaller differences for the druid, the more powerful ones leading to more powerful creatures or radical transformations. I'd like some way to pace how often a druid can wildshape that isn't based on number of times per day. A pool to draw from like the sorcerer's willpower may be a good way to pace it. Charge 1 point for a transformation within the same tier. Charge more for higher wildshape tiers. One thing I don't want - for all wildshaping to be combat focused. I want non-combat applications including things like better aquatic movement, flight, and spying as innocuous small critters. I also wouldn't want to strip the druid of all spellcasting. Maybe ritual spellcasting + wildshape could work. But some druid spells are pretty iconic to the game like call lightning and heat metal, so I'd like to find some better medium path to follow. It's possible a blend of the warlock and sorcerer structures could work - with ritual magic, minor magic, iconic druid spells as a set of invocations, and wildshaping running off a willpower pool? That seems too complex, though. [/QUOTE]
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