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General Tabletop Discussion
*Pathfinder & Starfinder
How To Do Wildshape
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<blockquote data-quote="Li Shenron" data-source="post: 6005055" data-attributes="member: 1465"><p>I prefer wildshape to be turned into spells, but only if the Druid doesn't automatically know all the spells on her list like Clerics do. </p><p></p><p>Otherwise, let it be a unique mechanic that comes from choosing the Druid's Circle (or whatever), like transformation into draconic features is one option for the Sorcerer but not mandatory to all.</p><p></p><p>I strongly prefer that not every Druid must have wildshape. I want it to be a <strong>player's choice</strong>. This way it also becomes a useful world-building tool because you can make you own different druidic groups focused on totally different abilities (wildshaping, animal companions, awakening plants, weather magic, elemental magic...).</p><p></p><p>Also, who said that the Druid need its own class-defining mechanic? She already has it: <strong>druidic spells</strong>. There is still room for variations on how spellcasting works, so Druids will have their own variant slightly different from the Cleric and the Wizard AND their unique spells list with hopefully several spells not available to other classes. </p><p></p><p>OR Druids could have a magic system that is very similar to Warlock's Invocations, but a variant of it. Even the background flavor is not totally different, Warlocks = pact with powerful beings, Druids = pact with nature and nature's favors...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6005055, member: 1465"] I prefer wildshape to be turned into spells, but only if the Druid doesn't automatically know all the spells on her list like Clerics do. Otherwise, let it be a unique mechanic that comes from choosing the Druid's Circle (or whatever), like transformation into draconic features is one option for the Sorcerer but not mandatory to all. I strongly prefer that not every Druid must have wildshape. I want it to be a [B]player's choice[/B]. This way it also becomes a useful world-building tool because you can make you own different druidic groups focused on totally different abilities (wildshaping, animal companions, awakening plants, weather magic, elemental magic...). Also, who said that the Druid need its own class-defining mechanic? She already has it: [B]druidic spells[/B]. There is still room for variations on how spellcasting works, so Druids will have their own variant slightly different from the Cleric and the Wizard AND their unique spells list with hopefully several spells not available to other classes. OR Druids could have a magic system that is very similar to Warlock's Invocations, but a variant of it. Even the background flavor is not totally different, Warlocks = pact with powerful beings, Druids = pact with nature and nature's favors... [/QUOTE]
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How To Do Wildshape
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