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General Tabletop Discussion
*TTRPGs General
How to ease players into a sandbox style?
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<blockquote data-quote="Nightson" data-source="post: 5792448" data-attributes="member: 61515"><p>1. Makes strong ties between the characters making up the group. In linear games, you can sort of just go with the flow, in a sandbox game, you needs ties between the characters to stop everyone from just going off every which way after their own goals.</p><p></p><p>2. Character goals, character goal, character goals. These are the foundation of the sandbox. Without a goal, characters have no reason to interact with anything and players will sit there with no idea what to do because they have no goal to go for.</p><p></p><p>Despite the fact that these are character goals, you as the GM in a sandbox game need to be very involved in figuring out what these are. </p><p></p><p>Don't be afraid to assign a character goal to start off during character creation. Monitor the other goals to make sure there isn't a deeply conflicting goal, or one you see as impossible to achieve. Try and make sure that characters have a mix of short, medium and long term goals. Try and make sure that multiple characters different goals can be worked at during the same session.</p><p></p><p>You might also have players who aren't really interested in having their own goals, it's possible to be entirely okay playing to help out another player's goal, just make sure #1 is there to help explain why they're helping.</p><p></p><p>Your players will get better at devising goals without you as time goes on, but you're going to have to do extra work to get them started on that path.</p></blockquote><p></p>
[QUOTE="Nightson, post: 5792448, member: 61515"] 1. Makes strong ties between the characters making up the group. In linear games, you can sort of just go with the flow, in a sandbox game, you needs ties between the characters to stop everyone from just going off every which way after their own goals. 2. Character goals, character goal, character goals. These are the foundation of the sandbox. Without a goal, characters have no reason to interact with anything and players will sit there with no idea what to do because they have no goal to go for. Despite the fact that these are character goals, you as the GM in a sandbox game need to be very involved in figuring out what these are. Don't be afraid to assign a character goal to start off during character creation. Monitor the other goals to make sure there isn't a deeply conflicting goal, or one you see as impossible to achieve. Try and make sure that characters have a mix of short, medium and long term goals. Try and make sure that multiple characters different goals can be worked at during the same session. You might also have players who aren't really interested in having their own goals, it's possible to be entirely okay playing to help out another player's goal, just make sure #1 is there to help explain why they're helping. Your players will get better at devising goals without you as time goes on, but you're going to have to do extra work to get them started on that path. [/QUOTE]
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How to ease players into a sandbox style?
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