Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to ease players into a sandbox style?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 5792450" data-attributes="member: 2093"><p>In a sandbox, you need to have a fairly detailed world starting point. You can use that to help show the players their options AND some of the possible results of those options.</p><p></p><p>Don't just say "oh, you can explore the dungeon of dread, or visit the ruins of rebellion or hunt for the Grey Monster in slithy swamp." They'll stare at you with a blank look and debate endlessly. </p><p></p><p>Instead, offer them: "the bard at the Inn tells a tale of three green adventurers who entered the dungeons of dread in search of Sir Silver's lost bow. Unfortunately, the Dire Rats of Doom who dwell there inflicted horrible diseases upon them with every bite."</p><p></p><p>"The ruins of the castle on the hill belonged to a rebellious duke who tried to murder the king during his coronation a hundred years ago. It is said that the ghosts of his Duchess and children, who burned to death when the castle was razed, still haunt the East Tower."</p><p></p><p>"The Grey Monster of Slithy Swamp is the bane of merchants who try to take the short road through them each summer. In winter the Grey Monster sleeps, but by late spring each year, it begins to prowl, and does not rest again until the first hard freeze." </p><p></p><p>This gives the PCs some clear indications of WHAT they'd be getting into in each scenario. It's the wrong time of year for the Grey Monster, but that might mean the swamp is a GOOD place for them to go now, hunting for the herbs the town Alchemist wants. Later, then, they'll know the swamps lesser dangers when they choose to hunt the Grey Monster. Etcetera.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5792450, member: 2093"] In a sandbox, you need to have a fairly detailed world starting point. You can use that to help show the players their options AND some of the possible results of those options. Don't just say "oh, you can explore the dungeon of dread, or visit the ruins of rebellion or hunt for the Grey Monster in slithy swamp." They'll stare at you with a blank look and debate endlessly. Instead, offer them: "the bard at the Inn tells a tale of three green adventurers who entered the dungeons of dread in search of Sir Silver's lost bow. Unfortunately, the Dire Rats of Doom who dwell there inflicted horrible diseases upon them with every bite." "The ruins of the castle on the hill belonged to a rebellious duke who tried to murder the king during his coronation a hundred years ago. It is said that the ghosts of his Duchess and children, who burned to death when the castle was razed, still haunt the East Tower." "The Grey Monster of Slithy Swamp is the bane of merchants who try to take the short road through them each summer. In winter the Grey Monster sleeps, but by late spring each year, it begins to prowl, and does not rest again until the first hard freeze." This gives the PCs some clear indications of WHAT they'd be getting into in each scenario. It's the wrong time of year for the Grey Monster, but that might mean the swamp is a GOOD place for them to go now, hunting for the herbs the town Alchemist wants. Later, then, they'll know the swamps lesser dangers when they choose to hunt the Grey Monster. Etcetera. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to ease players into a sandbox style?
Top