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General Tabletop Discussion
*TTRPGs General
How to ease players into a sandbox style?
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<blockquote data-quote="amerigoV" data-source="post: 5792618"><p>I never understood why people portray a Sandbox world as the players having all the choices. If they are in a small port, why wouldn't a press gang or slavers try to beat the crap out of the PCs, capture them, and sail off? Just because it is a Sandbox does not mean the world around the PC is passive (ie, its not just a bunch of NPCs standing around with a ! over their head; heh - thats the problem with Sandboxes - too WOW-like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Now, the PCs do not have to follow the initial incident to its very end, but I see no reason that the GM cannot "kick in the door" and see how the players/PCs react, especially early in the campaign. Ignoring some of the events just means the world changes, evolves, and bards sing about the wusses that bravely ran away...</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5792618"] I never understood why people portray a Sandbox world as the players having all the choices. If they are in a small port, why wouldn't a press gang or slavers try to beat the crap out of the PCs, capture them, and sail off? Just because it is a Sandbox does not mean the world around the PC is passive (ie, its not just a bunch of NPCs standing around with a ! over their head; heh - thats the problem with Sandboxes - too WOW-like :)) Now, the PCs do not have to follow the initial incident to its very end, but I see no reason that the GM cannot "kick in the door" and see how the players/PCs react, especially early in the campaign. Ignoring some of the events just means the world changes, evolves, and bards sing about the wusses that bravely ran away... [/QUOTE]
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How to ease players into a sandbox style?
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