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General Tabletop Discussion
*TTRPGs General
How to ease players into a sandbox style?
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<blockquote data-quote="Quickleaf" data-source="post: 5792754" data-attributes="member: 20323"><p>Yeah, I can always use a "bang" when they get stuck.</p><p></p><p></p><p>Yep, with the caveat that they must be informed and meaningful choices. </p><p></p><p>The PCs were trying to find a way to a hidden cog in Mechanus, and were traversing a clockwork labyrinth to find it. They'd also been asked by a hierarch modron to rescue some underlings trapped in the labyrinth. When the PCs had the option to take a short-cut to the hidden cog, they took it: the entire clockwork labyrinth began to tilt upside down (the PCs were shielded from this effect), and I described gears clanging and modrons falling over each other. I asked if the group was going through with the short-cut. They were. So the trapped modrons were tossed out of the labyrinth into freefall, presumably to die, and the PCs fast-forwarded to the hidden cog.</p><p></p><p>A simple choice with clear consequences.</p><p></p><p></p><p>So far that's amounted to rewarding thievery <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Or, at least, misguided reappropriation.</p><p></p><p></p><p>I've had the same thing happen! Only instead of "big magic item" it was "artifact." I think it's supposed to accommodate the DM's creative input. Heh.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5792754, member: 20323"] Yeah, I can always use a "bang" when they get stuck. Yep, with the caveat that they must be informed and meaningful choices. The PCs were trying to find a way to a hidden cog in Mechanus, and were traversing a clockwork labyrinth to find it. They'd also been asked by a hierarch modron to rescue some underlings trapped in the labyrinth. When the PCs had the option to take a short-cut to the hidden cog, they took it: the entire clockwork labyrinth began to tilt upside down (the PCs were shielded from this effect), and I described gears clanging and modrons falling over each other. I asked if the group was going through with the short-cut. They were. So the trapped modrons were tossed out of the labyrinth into freefall, presumably to die, and the PCs fast-forwarded to the hidden cog. A simple choice with clear consequences. So far that's amounted to rewarding thievery ;) Or, at least, misguided reappropriation. I've had the same thing happen! Only instead of "big magic item" it was "artifact." I think it's supposed to accommodate the DM's creative input. Heh. [/QUOTE]
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How to ease players into a sandbox style?
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