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How to ease players into a sandbox style?
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<blockquote data-quote="Quickleaf" data-source="post: 5793466" data-attributes="member: 20323"><p>Did you say 10 to 15 times? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p>A bit more about my situation seems in order.</p><p></p><p>I sent out an e-mail to the group about what they wanted to do, and here's what I heard back from 4 of 5 players:</p><p></p><p><em>2XB2 is thinking we should clean up the sewers and impose some order. He's also looking forward to exploring for more clockwork toys in the vicinity. Maybe exploring the sewers could also involve finding out more about the theives' guild and their activities too? But I'm open to anything.</em></p><p><em></em></p><p><em>Kuonu wants to explore the sewers a bit, and then go to Mechanus for the hollow woman.</em></p><p><em></em></p><p><em>Aside from taking a very long nap, I'd like to either investigate what's going on with Karadja or go through the portal.</em></p><p><em></em></p><p><em>'ll tag along with the party for now and see what leads I can get on the thieves' guild.</em></p><p></p><p>So about half the party was motivated in pursuit of the Hollow Woman. It was only when we met up for the next session that the decision was made to actually pursue the Hollow Woman. And when they came knocking on the Hollow Woman's front door, while there was a combat with her lackeys, there was none with her, just a really creepy chat and some kind of armistice. At least so far. So your point about "non-choices" doesn't seem to apply to my particular situation, but it is a good thing to keep in mind nevertheless.</p><p></p><p></p><p>Thanks for the comments Janx <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I look forward to teasing out some more goals from the PCs that I can hook into.</p><p></p><p></p><p>Argh, that kind of "turtling" (good word!) drives me nuts. I asked the group to instate a caller who would deliver the group's final decision to me, so I could let go of needing to "facilitate" their decision-making. To quote [MENTION=6957]TheAuldGrump[/MENTION] : "Fly!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>With my particular group I think part of the problem also is that there is no party leader. There's a quirky rogue modron...who is altogether too bizarre to lead, a stoic minotaur...who likes to follow, a joke-cracking pixie...who likes to crack jokes, a wilden druid...who is obsessed with nature, and a shady halfling...who just joined the crew and has his own agenda. </p><p></p><p>A party with Eadric the paladin this is not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5793466, member: 20323"] Did you say 10 to 15 times? :o A bit more about my situation seems in order. I sent out an e-mail to the group about what they wanted to do, and here's what I heard back from 4 of 5 players: [I]2XB2 is thinking we should clean up the sewers and impose some order. He's also looking forward to exploring for more clockwork toys in the vicinity. Maybe exploring the sewers could also involve finding out more about the theives' guild and their activities too? But I'm open to anything. Kuonu wants to explore the sewers a bit, and then go to Mechanus for the hollow woman. Aside from taking a very long nap, I'd like to either investigate what's going on with Karadja or go through the portal. 'll tag along with the party for now and see what leads I can get on the thieves' guild.[/i] So about half the party was motivated in pursuit of the Hollow Woman. It was only when we met up for the next session that the decision was made to actually pursue the Hollow Woman. And when they came knocking on the Hollow Woman's front door, while there was a combat with her lackeys, there was none with her, just a really creepy chat and some kind of armistice. At least so far. So your point about "non-choices" doesn't seem to apply to my particular situation, but it is a good thing to keep in mind nevertheless. Thanks for the comments Janx :) I look forward to teasing out some more goals from the PCs that I can hook into. Argh, that kind of "turtling" (good word!) drives me nuts. I asked the group to instate a caller who would deliver the group's final decision to me, so I could let go of needing to "facilitate" their decision-making. To quote [MENTION=6957]TheAuldGrump[/MENTION] : "Fly!" ;) With my particular group I think part of the problem also is that there is no party leader. There's a quirky rogue modron...who is altogether too bizarre to lead, a stoic minotaur...who likes to follow, a joke-cracking pixie...who likes to crack jokes, a wilden druid...who is obsessed with nature, and a shady halfling...who just joined the crew and has his own agenda. A party with Eadric the paladin this is not ;) [/QUOTE]
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