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How to ease players into a sandbox style?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5793986" data-attributes="member: 167"><p>So true S'mon one of my players (and dm also) is major turtle who wants us to turtle too when he is dm and run from dangerous things. I nowdays demand him to run always modules because his own adventures are not adventures, they are almost happen but then it's too "dangerous" so run and build keep and wait orc army to attack, which never actually happens (this was plot of one of his games we quit after prepering and prepering for attack for 4 sessions and then army of orcs was so big, we should run instead).</p><p></p><p>And he still feels insulted when his character refuded to take adventure without "reason" and investions npc:s motivations when they were very clear just to make sure (aka not go) and I told you "your character is adventurer, right he is supposed to do that stuff, according to his backgroud even". He also has tendarcy wanting to play paladins who act paranoid and LE in actual game, which he also denies. Not a bad person, not even always bad roleplaying, but he has some "security-issues" and if given into them will ruin any adventure. So "do whatever you like games" are out of question.</p><p></p><p>Thanks for tip, next time he pulls that crap, I will let them and turn him into Npc.</p><p></p><p>It's not always bad for adventures having "mundane" business. Hey in very beginning days of D&D my brother's character started to run inn. And got fat during slow times, got teased about it by his adventuring mates. Sometimes hired low level adventures to do stuff for him and got with his party back into adventuring life and let hirelings run the inn when something relevant was happening.</p><p></p><p>It can be fun, but inns are way better than farms. Hey it's cool for players to have home base they can set some collected monster heads on walls and exotic weapons. If this base of operations however turns into exorcise of turtling or exorcise of some facebook farming and horseraising game (seen this happen many times too with certain player). </p><p></p><p>This player used to play with some nasty old AD&D/Warhammer group where death was common and any little mistake was quicly paid with reaper visiting or worse (=undeath or chaosspawnhood demending on a game). I think this is where he got his turtling habbits. But I've played with same group without such issues.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5793986, member: 167"] So true S'mon one of my players (and dm also) is major turtle who wants us to turtle too when he is dm and run from dangerous things. I nowdays demand him to run always modules because his own adventures are not adventures, they are almost happen but then it's too "dangerous" so run and build keep and wait orc army to attack, which never actually happens (this was plot of one of his games we quit after prepering and prepering for attack for 4 sessions and then army of orcs was so big, we should run instead). And he still feels insulted when his character refuded to take adventure without "reason" and investions npc:s motivations when they were very clear just to make sure (aka not go) and I told you "your character is adventurer, right he is supposed to do that stuff, according to his backgroud even". He also has tendarcy wanting to play paladins who act paranoid and LE in actual game, which he also denies. Not a bad person, not even always bad roleplaying, but he has some "security-issues" and if given into them will ruin any adventure. So "do whatever you like games" are out of question. Thanks for tip, next time he pulls that crap, I will let them and turn him into Npc. It's not always bad for adventures having "mundane" business. Hey in very beginning days of D&D my brother's character started to run inn. And got fat during slow times, got teased about it by his adventuring mates. Sometimes hired low level adventures to do stuff for him and got with his party back into adventuring life and let hirelings run the inn when something relevant was happening. It can be fun, but inns are way better than farms. Hey it's cool for players to have home base they can set some collected monster heads on walls and exotic weapons. If this base of operations however turns into exorcise of turtling or exorcise of some facebook farming and horseraising game (seen this happen many times too with certain player). This player used to play with some nasty old AD&D/Warhammer group where death was common and any little mistake was quicly paid with reaper visiting or worse (=undeath or chaosspawnhood demending on a game). I think this is where he got his turtling habbits. But I've played with same group without such issues. [/QUOTE]
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