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General Tabletop Discussion
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How to easily and simply balance all the short rest classes
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<blockquote data-quote="ECMO3" data-source="post: 8744401" data-attributes="member: 7030563"><p>I think this would be abused. An 11th level fighter with a 3-level Ranger dip could do 20 attacks in 3 rounds of combat. </p><p></p><p>Short rest abilities are short rest limited for a reason.</p><p></p><p>TBH I've never seen it as a problem. Sure a majority of the time they have less uses than a long rest character, but on the other hand on long adventuring days they can top up pretty easily.</p><p></p><p>The 2 short rests and 6 combatsper day is supposed to be an average and as a mean excluding days with no combat I would say it is probably accurate. The median is lower than that - probably more like 2-3 combats and 0-1 short rests. But there is a floor of zero and really no upper bounds and on those long days short rest classes are much better.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8744401, member: 7030563"] I think this would be abused. An 11th level fighter with a 3-level Ranger dip could do 20 attacks in 3 rounds of combat. Short rest abilities are short rest limited for a reason. TBH I've never seen it as a problem. Sure a majority of the time they have less uses than a long rest character, but on the other hand on long adventuring days they can top up pretty easily. The 2 short rests and 6 combatsper day is supposed to be an average and as a mean excluding days with no combat I would say it is probably accurate. The median is lower than that - probably more like 2-3 combats and 0-1 short rests. But there is a floor of zero and really no upper bounds and on those long days short rest classes are much better. [/QUOTE]
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How to easily and simply balance all the short rest classes
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