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How to easily fix PHB's Hunter subclass of the Ranger
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<blockquote data-quote="Larrin" data-source="post: 8724270" data-attributes="member: 55816"><p>I've always thought:</p><p></p><p>lvl 3: you get all three, but can't use more than one on a given turn (round?). So you can hoard break if that's the best choice that turn or colossus slay, but not both. Maybe make it a "stance" that you can change for free at the start of your turn. Just give all three with some relatively easy but fair way to switch which one is active. Then you can do the best one most of the time, but get to use the interesting ones that only occasionally are relevant when they are.</p><p></p><p>Also, let Giant Killer target your favored enemy even if it isn't larger than you. It just makes sense.</p><p></p><p>lvl 7: Also know all three, and then have someway to switch between them. I think having all three up all the time is too much (even two at a time might be), one at a time is likely the way to go, but it needs to be a choice you make during the battle or something.</p><p></p><p>lvl 11: Just get both of them. You'll probably only use one of them the majority of the time anyway, and you can't stack them or anything, so knowing both is fine.</p><p></p><p>lvl 15: These are good enough that only having one is probably fine, but probably known all of them but switch which one is active after a long rest would be also good.</p></blockquote><p></p>
[QUOTE="Larrin, post: 8724270, member: 55816"] I've always thought: lvl 3: you get all three, but can't use more than one on a given turn (round?). So you can hoard break if that's the best choice that turn or colossus slay, but not both. Maybe make it a "stance" that you can change for free at the start of your turn. Just give all three with some relatively easy but fair way to switch which one is active. Then you can do the best one most of the time, but get to use the interesting ones that only occasionally are relevant when they are. Also, let Giant Killer target your favored enemy even if it isn't larger than you. It just makes sense. lvl 7: Also know all three, and then have someway to switch between them. I think having all three up all the time is too much (even two at a time might be), one at a time is likely the way to go, but it needs to be a choice you make during the battle or something. lvl 11: Just get both of them. You'll probably only use one of them the majority of the time anyway, and you can't stack them or anything, so knowing both is fine. lvl 15: These are good enough that only having one is probably fine, but probably known all of them but switch which one is active after a long rest would be also good. [/QUOTE]
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How to easily fix PHB's Hunter subclass of the Ranger
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