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How to emulate older editions of D&D using 5e.
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<blockquote data-quote="Remathilis" data-source="post: 6468166" data-attributes="member: 7635"><p>So, one of the prescribed goals of 5th edition was that it could "emulate the best of" other editions. Obviously, it was never going to emulate Basic, 4e, or AD&D perfectly, but the idea was there; 5e was flexible that you didn't have to give up your favorite things about edition X. </p><p></p><p>So, lets talk how we can do that. NOTE: I'm not looking for house rules, merely how we can put the options in the PHB/DMG/MM together to start making a "flavored" version of 5e similar to that of the past. </p><p></p><p>Lets begin. </p><p></p><p>BASIC: Surprisingly, the Basic Document does this pretty well: Four classes (with the iconic archetypes), four main races (though true basic would lack subraces). No feats, no multiclassing (the "elf" class would probably best be the eldrich knight from the PHB) no additional races or classes. From the DMG, I'd go with Ability Proficiency (to remove skills) and Slow Natural Healing (if wanted, to emulate the harsher healing of OS). </p><p></p><p>AD&D: Well, start with what we did in Basic, and start adding on. You could easily add back Monk, Ranger, Paladin, Druid, and Bard (along with the additional archetypes, like illusionist and assassin.) Half elf, half-orc, and gnome from uncommons would round out races. Multiclassing is iffy; if you want to create the illusion of AD&D MC go ahead, but you'r probably better off with eldrich knight, War domain, and arcane trickster emulating the more popular MCs. Roll every-round Initiative, especially with speed factor, and System Shock and Morale round out the bunch. You can use skills or a variant, depending how much you want to emulate proficiencies or Secondary Skills. </p><p></p><p>D&D 3.X: Pretty much run as written: feats and multi-classing is on the table, as well as magic item creation. You might want to add action points to emulate later d20 (like Eberron). </p><p></p><p>D&D 4e: Tricky. You're never going to emulate the ADEU system, though the Epic Heroism rest option does a good job of the "fewer, but bigger fights" feel and you would obviously want the Healing Surge Variant. Feats are a yes, multi-classing no. Adding some of combat options (like Mark) along with proper feats get people into their old roles, and hero points might make up for Action Points. Its going to be a very different beast, but it can get the feel of 4e back, especially if you use the Dawn War deities and the World Axis from the DMG. </p><p></p><p>If people have other suggestions, please add them!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6468166, member: 7635"] So, one of the prescribed goals of 5th edition was that it could "emulate the best of" other editions. Obviously, it was never going to emulate Basic, 4e, or AD&D perfectly, but the idea was there; 5e was flexible that you didn't have to give up your favorite things about edition X. So, lets talk how we can do that. NOTE: I'm not looking for house rules, merely how we can put the options in the PHB/DMG/MM together to start making a "flavored" version of 5e similar to that of the past. Lets begin. BASIC: Surprisingly, the Basic Document does this pretty well: Four classes (with the iconic archetypes), four main races (though true basic would lack subraces). No feats, no multiclassing (the "elf" class would probably best be the eldrich knight from the PHB) no additional races or classes. From the DMG, I'd go with Ability Proficiency (to remove skills) and Slow Natural Healing (if wanted, to emulate the harsher healing of OS). AD&D: Well, start with what we did in Basic, and start adding on. You could easily add back Monk, Ranger, Paladin, Druid, and Bard (along with the additional archetypes, like illusionist and assassin.) Half elf, half-orc, and gnome from uncommons would round out races. Multiclassing is iffy; if you want to create the illusion of AD&D MC go ahead, but you'r probably better off with eldrich knight, War domain, and arcane trickster emulating the more popular MCs. Roll every-round Initiative, especially with speed factor, and System Shock and Morale round out the bunch. You can use skills or a variant, depending how much you want to emulate proficiencies or Secondary Skills. D&D 3.X: Pretty much run as written: feats and multi-classing is on the table, as well as magic item creation. You might want to add action points to emulate later d20 (like Eberron). D&D 4e: Tricky. You're never going to emulate the ADEU system, though the Epic Heroism rest option does a good job of the "fewer, but bigger fights" feel and you would obviously want the Healing Surge Variant. Feats are a yes, multi-classing no. Adding some of combat options (like Mark) along with proper feats get people into their old roles, and hero points might make up for Action Points. Its going to be a very different beast, but it can get the feel of 4e back, especially if you use the Dawn War deities and the World Axis from the DMG. If people have other suggestions, please add them! [/QUOTE]
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