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How to emulate older editions of D&D using 5e.
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<blockquote data-quote="TheFindus" data-source="post: 6469195" data-attributes="member: 75791"><p>For up to 3rd edition, I agree with the OP. I think that this edition was designed to be able to do exactly this as this was the target group. That is where WotC thinks the money is.</p><p></p><p>I don't think you can emulate 4E very well with it, though. At least not without some serious (too much) work. While Skill Challenges are no big obstacle in the new edition, the very tactical feel of 4E-combat really seems to be. Also, a lot of the world- and campaign-changing elements that 4E had reigned in (teleport without specific circles only in high levels, issues with flight, invisibility etc.) are back in the new edition and would have to be heavily houseruled.</p><p></p><p>And then, of course: martial healing via a "Warlord"-class equivalent is non-existent in this edition. Healing options through shorter rest periods, this new edition's "healing surges" etc. do not compensate to any meaningful degree in my opinion. </p><p></p><p>DMing opponents that can cast spells has become harder, too, because you need to look up all the spells in the monster stat block in the PHB after going through an alphabetical list first. Or am I mistaken here (it has been some time since I looked into the Monster Manual)? Because that does not feel like DMing 4E at all. Also: the rules often convey the thought that players have to ask their DM for permission, whereas 4E enabled all players through their classes, their powers and the clear separation of mechanics and fluff to influence narratives more heavily and in an easier way. 5e has returned to the prescription of hand-gestures, where the cold-sphere erupts from etc. That also runs contrary to the feel of 4E, and must be remedied by the DM (which is one of the main design goals of this edition it seems to me - more power to the DM for a better game experience). </p><p></p><p>That said, I don't see a reason why they would have to present a version of a game that is able to emulate all editions. Even if the game experience of the new edition does not suit my needs and preferences, anybody can and should continue to play older versions just fine.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 6469195, member: 75791"] For up to 3rd edition, I agree with the OP. I think that this edition was designed to be able to do exactly this as this was the target group. That is where WotC thinks the money is. I don't think you can emulate 4E very well with it, though. At least not without some serious (too much) work. While Skill Challenges are no big obstacle in the new edition, the very tactical feel of 4E-combat really seems to be. Also, a lot of the world- and campaign-changing elements that 4E had reigned in (teleport without specific circles only in high levels, issues with flight, invisibility etc.) are back in the new edition and would have to be heavily houseruled. And then, of course: martial healing via a "Warlord"-class equivalent is non-existent in this edition. Healing options through shorter rest periods, this new edition's "healing surges" etc. do not compensate to any meaningful degree in my opinion. DMing opponents that can cast spells has become harder, too, because you need to look up all the spells in the monster stat block in the PHB after going through an alphabetical list first. Or am I mistaken here (it has been some time since I looked into the Monster Manual)? Because that does not feel like DMing 4E at all. Also: the rules often convey the thought that players have to ask their DM for permission, whereas 4E enabled all players through their classes, their powers and the clear separation of mechanics and fluff to influence narratives more heavily and in an easier way. 5e has returned to the prescription of hand-gestures, where the cold-sphere erupts from etc. That also runs contrary to the feel of 4E, and must be remedied by the DM (which is one of the main design goals of this edition it seems to me - more power to the DM for a better game experience). That said, I don't see a reason why they would have to present a version of a game that is able to emulate all editions. Even if the game experience of the new edition does not suit my needs and preferences, anybody can and should continue to play older versions just fine. [/QUOTE]
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