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How to enable Running Away
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<blockquote data-quote="Janx" data-source="post: 5913404" data-attributes="member: 8835"><p>That is a good point, that running away doesn't become a new abusable tactic.</p><p></p><p>In Elder Scrolls 4 & 5, one of the sneaky abuses I do is to snipe a target with an arrow, then sneak-run away until they lose alertness and return to what they were doing.</p><p></p><p>Realistically, if I shoot and kill your buddy, you're not likely to go back to eating dinner next to his corpse after 5 minutes of not seeing any more threats.</p><p></p><p>What's more likely:</p><ul> <li data-xf-list-type="ul">NPCs will make an initial run to where the attack came from OR run away (fight or flight response).</li> <li data-xf-list-type="ul">If the immediate threat is gone (out of site/gun range), you'l remain vigilant but return to your rally point.</li> <li data-xf-list-type="ul">Then the group will be on high alert, maybe form a patrol to seek out the threat specifically, or at least patrol the main area more alertly.</li> <li data-xf-list-type="ul">NPCs should remain on high alert for several days at least, being a bit jumpy.</li> <li data-xf-list-type="ul">NPCs will also tend to the wounded and remove any dead bodies from the main living area.</li> </ul><p></p><p>I think the counter to player abuse of hit-n-run tactics is that each subsequent time they do it to a force, the enemy will be more watchful and ready for it. making sneaking harder, and generally causing the NPCs to group up more (such that instead of facing 1 dungeon room of orcs at a time, ALL of the orcs on the floor will be waiting for the party, possibly in their own ambush).</p></blockquote><p></p>
[QUOTE="Janx, post: 5913404, member: 8835"] That is a good point, that running away doesn't become a new abusable tactic. In Elder Scrolls 4 & 5, one of the sneaky abuses I do is to snipe a target with an arrow, then sneak-run away until they lose alertness and return to what they were doing. Realistically, if I shoot and kill your buddy, you're not likely to go back to eating dinner next to his corpse after 5 minutes of not seeing any more threats. What's more likely: [LIST] [*]NPCs will make an initial run to where the attack came from OR run away (fight or flight response). [*]If the immediate threat is gone (out of site/gun range), you'l remain vigilant but return to your rally point. [*]Then the group will be on high alert, maybe form a patrol to seek out the threat specifically, or at least patrol the main area more alertly. [*]NPCs should remain on high alert for several days at least, being a bit jumpy. [*]NPCs will also tend to the wounded and remove any dead bodies from the main living area. [/LIST] I think the counter to player abuse of hit-n-run tactics is that each subsequent time they do it to a force, the enemy will be more watchful and ready for it. making sneaking harder, and generally causing the NPCs to group up more (such that instead of facing 1 dungeon room of orcs at a time, ALL of the orcs on the floor will be waiting for the party, possibly in their own ambush). [/QUOTE]
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