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<blockquote data-quote="ExploderWizard" data-source="post: 5913608" data-attributes="member: 66434"><p>This is why taking into account the level of organization and intelligence of a particular group is so important, and partially why monsters in AD&D had an intelligence rating even if their ability scores were not provided. </p><p> </p><p>Check out the Monsters and Organization section on page 104 of the 1E DMG. It gives examples of a party encountering various types of situations and how the monsters,based on their nature, would deal with a PC attack and withdrawal. </p><p> </p><p>Just think about the monsters, the resources they possess ( including INT), and also their motivations. </p><p> </p><p>For example if a group of goblins is charged by their evil master with guarding the ruined tower that serves as the entrance to the dungeon,any attack and retreat made against the tower will likely result in the evil master being warned of the assault.</p><p> </p><p>In this case the party could be facing much tougher opposition when they return OR nothing at all. Perhaps a clever trap has been set for them? </p><p> </p><p>The point is that its always situational. Make a few notes about each monster group and what the general plan is in case of trouble. Who gets alerted? Where will they run? Will they pursue a fleeing foe or do they have orders to stand their ground? </p><p> </p><p>Roleplay the monsters. Have organized intelligent foes act that way, and have fun being dumb as a box of rocks when its appropriate for the monster. This will help shape events naturally and logically.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5913608, member: 66434"] This is why taking into account the level of organization and intelligence of a particular group is so important, and partially why monsters in AD&D had an intelligence rating even if their ability scores were not provided. Check out the Monsters and Organization section on page 104 of the 1E DMG. It gives examples of a party encountering various types of situations and how the monsters,based on their nature, would deal with a PC attack and withdrawal. Just think about the monsters, the resources they possess ( including INT), and also their motivations. For example if a group of goblins is charged by their evil master with guarding the ruined tower that serves as the entrance to the dungeon,any attack and retreat made against the tower will likely result in the evil master being warned of the assault. In this case the party could be facing much tougher opposition when they return OR nothing at all. Perhaps a clever trap has been set for them? The point is that its always situational. Make a few notes about each monster group and what the general plan is in case of trouble. Who gets alerted? Where will they run? Will they pursue a fleeing foe or do they have orders to stand their ground? Roleplay the monsters. Have organized intelligent foes act that way, and have fun being dumb as a box of rocks when its appropriate for the monster. This will help shape events naturally and logically. [/QUOTE]
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