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How to enable Running Away
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<blockquote data-quote="howandwhy99" data-source="post: 5913667" data-attributes="member: 3192"><p>I was so inspired I made a list of my own:</p><p></p><p><u>Have the opponents run away when morale breaks</u>.</p><p></p><p><u>Have the opponents take prisoners and call for surrender</u>.</p><p></p><p><u>Make a comprehensible world within which the players can judge the opposition</u>.</p><p>If a monster can't talk to you, it makes it harder to negotiate. If a creature is fighting from starvation or protecting its young (usually in its lair), this affects morale.</p><p></p><p><u>Rate monsters based upon their movement speed and movement types</u>.</p><p>This includes transportation magics.</p><p></p><p><u>Assign NPCs goals and priorities</u>. </p><p>Monsters will attempt to expand their territory, but the majority only attack to defend it and leave off when a threat has left. If staying alive is a higher priority, then they will leave behind all sorts of treasure.</p><p></p><p><u>Killing and attacking to the death are uncommon</u>. </p><p>Most creatures don't want to die, but will kill to survive. If the food (treasure) is costing more than it's worth, than morale will likely break and the creatures will run. Sometimes monsters aren't looking to eat you anyways, but enslave you or just steal your stuff when you aren't looking.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5913667, member: 3192"] I was so inspired I made a list of my own: [U]Have the opponents run away when morale breaks[/U]. [U]Have the opponents take prisoners and call for surrender[/U]. [U]Make a comprehensible world within which the players can judge the opposition[/U]. If a monster can't talk to you, it makes it harder to negotiate. If a creature is fighting from starvation or protecting its young (usually in its lair), this affects morale. [U]Rate monsters based upon their movement speed and movement types[/U]. This includes transportation magics. [U]Assign NPCs goals and priorities[/U]. Monsters will attempt to expand their territory, but the majority only attack to defend it and leave off when a threat has left. If staying alive is a higher priority, then they will leave behind all sorts of treasure. [U]Killing and attacking to the death are uncommon[/U]. Most creatures don't want to die, but will kill to survive. If the food (treasure) is costing more than it's worth, than morale will likely break and the creatures will run. Sometimes monsters aren't looking to eat you anyways, but enslave you or just steal your stuff when you aren't looking. [/QUOTE]
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