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How to enable Running Away
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<blockquote data-quote="Derren" data-source="post: 5914011" data-attributes="member: 2518"><p>Which is in my eyes not a problem the DM has to address. If the players don't let the PCs run away, even when facing overwhelming odds, it is their decision.</p><p></p><p>Not every encounter does need to have multiple escape routes. Imo the DM should make sure that the location where the encounter happens fits into to world and let the PCs figure out how to escape. Some locations will naturally have more and better escape routes than other. Thats just another challenge the PCs have to deal with.</p><p></p><p>Why should the DM check if the PCs have bought items to help them escape? If the PCs run away and wath items to use for it is completely in the hands of the players and imo the DM should not make any changes depending on the PCs having items to help them escape or not.</p><p>And if those items are available depends on the setting and location.</p><p></p><p>Also, what would you do in the case the PCs don't have those items?</p></blockquote><p></p>
[QUOTE="Derren, post: 5914011, member: 2518"] Which is in my eyes not a problem the DM has to address. If the players don't let the PCs run away, even when facing overwhelming odds, it is their decision. Not every encounter does need to have multiple escape routes. Imo the DM should make sure that the location where the encounter happens fits into to world and let the PCs figure out how to escape. Some locations will naturally have more and better escape routes than other. Thats just another challenge the PCs have to deal with. Why should the DM check if the PCs have bought items to help them escape? If the PCs run away and wath items to use for it is completely in the hands of the players and imo the DM should not make any changes depending on the PCs having items to help them escape or not. And if those items are available depends on the setting and location. Also, what would you do in the case the PCs don't have those items? [/QUOTE]
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