Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to enable Running Away
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Serendipity" data-source="post: 5915294" data-attributes="member: 18216"><p>Okay, full disclosure, I tend to run (regardless of edition) narrative combat. I don't break out a grid unless there's a BIG fight. Having said that, I don't think I realized just how much rules obstruction there really was. Overall, I think it comes down to two things really.</p><p></p><p>1. Tactics. A lot of people don't quite grok how to effectively retreat. The back ranks provide cover fire for the engaged, who retreat singly or in pairs as appropriate. Movement effects are thrown down, caltrops scattered, etc etc by the retreating forces. Likely as not, someone feels some combination of heroic and stupid & holds off any pursuit at the nearest available bottleneck (but that's optional). This is just off the top of my head mind. (It helps that I have a background in wargaming.)</p><p></p><p>2. Opportunity attacks. If I never see these again I won't miss them for a moment. When I switched from running Pathfinder to my Swords & Wizardry game, the thing I was most happy to be rid of combat-wise were those damn OAs. Hate hate hate. Properly played and with the slightest optimisation by feat choice and attacks of opportunity are practically a perpetual motion machine, ending only when you have a line of dead opponants. Broken, as implemented, in every way. </p><p></p><p>Really though, a lot of it also (IMO) is groups that wait until it's too late to successfully retreat. Even a round too long, plus 1. and 2. above can tear pretty much anyone to ribbons.</p></blockquote><p></p>
[QUOTE="Serendipity, post: 5915294, member: 18216"] Okay, full disclosure, I tend to run (regardless of edition) narrative combat. I don't break out a grid unless there's a BIG fight. Having said that, I don't think I realized just how much rules obstruction there really was. Overall, I think it comes down to two things really. 1. Tactics. A lot of people don't quite grok how to effectively retreat. The back ranks provide cover fire for the engaged, who retreat singly or in pairs as appropriate. Movement effects are thrown down, caltrops scattered, etc etc by the retreating forces. Likely as not, someone feels some combination of heroic and stupid & holds off any pursuit at the nearest available bottleneck (but that's optional). This is just off the top of my head mind. (It helps that I have a background in wargaming.) 2. Opportunity attacks. If I never see these again I won't miss them for a moment. When I switched from running Pathfinder to my Swords & Wizardry game, the thing I was most happy to be rid of combat-wise were those damn OAs. Hate hate hate. Properly played and with the slightest optimisation by feat choice and attacks of opportunity are practically a perpetual motion machine, ending only when you have a line of dead opponants. Broken, as implemented, in every way. Really though, a lot of it also (IMO) is groups that wait until it's too late to successfully retreat. Even a round too long, plus 1. and 2. above can tear pretty much anyone to ribbons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to enable Running Away
Top