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How to enable Running Away
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<blockquote data-quote="Derren" data-source="post: 5924547" data-attributes="member: 2518"><p>And again someone who forgets the run action.</p><p>And when you run away from someone faster than you "not getting away without help" is not a bug, its a feature.</p><p></p><p>Help can take the form pf magic or items, like the caltrops you mentioned (except that you forget that they half the movement range of whoever steps on them)</p><p></p><p>I really start to wonder what the people who say "retreat is impossible" want. That the PCs can automatically get away when they declare they run away? That they simply have to succeed in a Dex roll?</p><p></p><p>When you have no items to aid your escape and the enemy is faster than you and has no reason not to purse then you can't run away successfully unless you split up. But that is not a fault of the system, that is working as intended.</p></blockquote><p></p>
[QUOTE="Derren, post: 5924547, member: 2518"] And again someone who forgets the run action. And when you run away from someone faster than you "not getting away without help" is not a bug, its a feature. Help can take the form pf magic or items, like the caltrops you mentioned (except that you forget that they half the movement range of whoever steps on them) I really start to wonder what the people who say "retreat is impossible" want. That the PCs can automatically get away when they declare they run away? That they simply have to succeed in a Dex roll? When you have no items to aid your escape and the enemy is faster than you and has no reason not to purse then you can't run away successfully unless you split up. But that is not a fault of the system, that is working as intended. [/QUOTE]
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