Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Encourage Melee Combat in a Sci-fi Setting? (5e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Weathercock" data-source="post: 6749597" data-attributes="member: 6802523"><p>Well, there are a lot of ways to go about it.</p><p></p><p>One concept I was playing with for a sci-fi setting that I never actually ended up bringing to play involved most medium-to-heavy infantry armour that was highly resistant to conventional physical impacts. In order to do appreciable damage outside the use of extremely heavy and cumbersome ranged weaponry better fit for vehicular use and fixed positions (in this setting, laser weaponry was confined to giant cannon emplacements), super-heated melee weapons would be the preferred tool of choice. But due to the weight and value of the materials required to produce these blades, and that of the power supplies that actually worked to heat them, small arm projectile weapons would not really work in such a manner. In this case, characters wearing medium and heavy armour would end up having resistance to most physical damage types, but heat-based melee weaponry would end up dealing additional damage of an unresisted type (to balance this, light armoured classes would have had resistance to the setting's equivalent to magic).</p><p></p><p>Another way to go might be something more environmental in factor. In the Universal Century Gundam timeline, long ranged combat is stifled due to the Minovsky effect, caused by particles dispersed in warzones that cause communications, tracking, and targeting systems to function unreliably over larger distances (being primarily about space combat, these distances would theoretically be quite large), and can cause long range beam weaponry to function strangely. Because of that, combat in that universe tends to be focused in much more medium-to-close quarters based scenarios.</p><p>If your setting made use of beam/laser/plasma/etc. style weaponry, or even a heavy reliance on computer assisted targeting systems, you could give characters the ability to disperse fields of particles of a similar fashion, albeit a smaller scale, creating areas where ranged options become more unreliable.</p></blockquote><p></p>
[QUOTE="Weathercock, post: 6749597, member: 6802523"] Well, there are a lot of ways to go about it. One concept I was playing with for a sci-fi setting that I never actually ended up bringing to play involved most medium-to-heavy infantry armour that was highly resistant to conventional physical impacts. In order to do appreciable damage outside the use of extremely heavy and cumbersome ranged weaponry better fit for vehicular use and fixed positions (in this setting, laser weaponry was confined to giant cannon emplacements), super-heated melee weapons would be the preferred tool of choice. But due to the weight and value of the materials required to produce these blades, and that of the power supplies that actually worked to heat them, small arm projectile weapons would not really work in such a manner. In this case, characters wearing medium and heavy armour would end up having resistance to most physical damage types, but heat-based melee weaponry would end up dealing additional damage of an unresisted type (to balance this, light armoured classes would have had resistance to the setting's equivalent to magic). Another way to go might be something more environmental in factor. In the Universal Century Gundam timeline, long ranged combat is stifled due to the Minovsky effect, caused by particles dispersed in warzones that cause communications, tracking, and targeting systems to function unreliably over larger distances (being primarily about space combat, these distances would theoretically be quite large), and can cause long range beam weaponry to function strangely. Because of that, combat in that universe tends to be focused in much more medium-to-close quarters based scenarios. If your setting made use of beam/laser/plasma/etc. style weaponry, or even a heavy reliance on computer assisted targeting systems, you could give characters the ability to disperse fields of particles of a similar fashion, albeit a smaller scale, creating areas where ranged options become more unreliable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Encourage Melee Combat in a Sci-fi Setting? (5e)
Top