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How to Encourage Melee Combat in a Sci-fi Setting? (5e)
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<blockquote data-quote="Jediking" data-source="post: 6749939" data-attributes="member: 6803126"><p>I think Weathercock brings up an easy way of doing it. Look at the weapons your setting has and think of how they are used, and why melee combat <strong>isn't</strong> preferred. Modern firearms are great at wounding and injuring people. But maybe a plasma rifle kills infantry instantly, or melts through vehicle plates, so no has used projectiles for so long they have been forgotten. Think of how an arm's race progresses: one side carries guns, other side gets bulletproof vests, then armour-piercing bullets, then heavier armour/tanks, up until you have high energy blasts and a dispersing suit. But now it's gone full circle, because a simple Unobtainium knife is able to go through the supersuit (if the person can get close enough).</p><p></p><p>Another thing to think of it gives guns a drawback. Loading penalties, ammunition, overheating/maintenance, cost, training, availability. The best guns may be only available to the military, and the ones you can get from the black market are prone to jam. Maybe guns have biometric readers that keep it locked unless you crack it. Maybe some for some alien species certain guns/ammunition won't work against, but a solid sword swing always has a good chance to draw blood (or whatever they spill)</p><p></p><p>For the Fields armour, maybe if the armour takes maximum damage it causes a system failure and causes the user to be stunned or immobile while it recharges. Maybe the Field glows and hums and you can't turn your head all the way around, and going to the bathroom takes <em>forever</em>... and Johnson has been off in the cantine for a while now...</p></blockquote><p></p>
[QUOTE="Jediking, post: 6749939, member: 6803126"] I think Weathercock brings up an easy way of doing it. Look at the weapons your setting has and think of how they are used, and why melee combat [B]isn't[/B] preferred. Modern firearms are great at wounding and injuring people. But maybe a plasma rifle kills infantry instantly, or melts through vehicle plates, so no has used projectiles for so long they have been forgotten. Think of how an arm's race progresses: one side carries guns, other side gets bulletproof vests, then armour-piercing bullets, then heavier armour/tanks, up until you have high energy blasts and a dispersing suit. But now it's gone full circle, because a simple Unobtainium knife is able to go through the supersuit (if the person can get close enough). Another thing to think of it gives guns a drawback. Loading penalties, ammunition, overheating/maintenance, cost, training, availability. The best guns may be only available to the military, and the ones you can get from the black market are prone to jam. Maybe guns have biometric readers that keep it locked unless you crack it. Maybe some for some alien species certain guns/ammunition won't work against, but a solid sword swing always has a good chance to draw blood (or whatever they spill) For the Fields armour, maybe if the armour takes maximum damage it causes a system failure and causes the user to be stunned or immobile while it recharges. Maybe the Field glows and hums and you can't turn your head all the way around, and going to the bathroom takes [I]forever[/I]... and Johnson has been off in the cantine for a while now... [/QUOTE]
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How to Encourage Melee Combat in a Sci-fi Setting? (5e)
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