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How to Encourage Melee Combat in a Sci-fi Setting? (5e)
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<blockquote data-quote="Fragsie" data-source="post: 6762672" data-attributes="member: 83065"><p>Oh it is, the setting has been running for about a decade, there is plenty of lore and background. One of the Syran Alliance's castes train with halberds as a long honoured tradition as well has a meditative means of calming their violent natures in public and focusing their senses in battle. For Canopians it is a right of passage in order to leave your pod to hunt and kill a Goghkot with no guns and fashion a blade from it's rib bone (traditionally this was to ensure you had a deadly weapon in the the wide world, and to leave your family with a food to make up for the loss of a hunter). These are just two examples from the setting.</p><p></p><p></p><p></p><p>A little harsh maybe? which ideals do you find conflicting? there are no end of successful sci-fantasy universes out there in literature, film and gaming (both computer, and tabletop), where guns are used alongside swords and magic.</p><p></p><p>The setting itself is supposed to highlight certain opposed philosophies, and to explore them IG; how religion fares in a world where increasing science debunks it's myths is a known premise IRL, in Spirit we turn this on its head and examine how science fairs when religion debunks the debunking and says 'but my prayers work and I can prove it'. How do human religions and spirituality fair when confronted with alien religions and mysticism? How does this influence interstellar politics and war? That's the backdrop anyway, individual campaigns that have been run in the universe have been quite varied; a party of space pirates in unclaimed space, a secret special ops team working for the human empire throughout the known galaxy, an inter-governmental drug enforcement team, a prophesied fellowship that had to unite several alien artefacts in order to stop a cataclysm, a group of bounty hunters working on the frontier... And that's without going into the individual character's back stories and motivations.</p><p></p><p></p><p></p><p></p><p>This is exactly the point of my quandary and the reason I'm trying to introduce a mechanic. It's not just adding something for the <em>sake</em> of balance at all. I'm adding it for the sake of the story, feel and lore of the setting... but then once added, it needs to actually <em>be</em> balanced, that's the reason I've brought it to the boards. In retrospect; I maybe didn't name the thread too well, though I've loved some of the questions and ideas people have raised.</p><p></p><p></p><p></p><p></p><p>Love it! some cool ideas there. The navigator class in past editions has had some wicked gravity based powers that could affect projectiles among other things. Here's a <a href="https://www.enworld.org/index.php?threads/253293/" target="_blank">link</a> if you're interested in perusing (it's for 4e).</p><p></p><p></p><p></p><p>I can definitely see some alien creatures having some sort of attraction to active fields, could make some cool encounters riffing off this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah mirroring is cool, definitely used on some ships and stations within the universe, but I'd never considered it on the smaller scale... Interesting, and probably useful if you know you're going up against energy weaponry, it wouldn't be very stealthy though, and there's be risk of scatter damage to anyone near the target that isn't also wearing mirrored armour.</p></blockquote><p></p>
[QUOTE="Fragsie, post: 6762672, member: 83065"] Oh it is, the setting has been running for about a decade, there is plenty of lore and background. One of the Syran Alliance's castes train with halberds as a long honoured tradition as well has a meditative means of calming their violent natures in public and focusing their senses in battle. For Canopians it is a right of passage in order to leave your pod to hunt and kill a Goghkot with no guns and fashion a blade from it's rib bone (traditionally this was to ensure you had a deadly weapon in the the wide world, and to leave your family with a food to make up for the loss of a hunter). These are just two examples from the setting. A little harsh maybe? which ideals do you find conflicting? there are no end of successful sci-fantasy universes out there in literature, film and gaming (both computer, and tabletop), where guns are used alongside swords and magic. The setting itself is supposed to highlight certain opposed philosophies, and to explore them IG; how religion fares in a world where increasing science debunks it's myths is a known premise IRL, in Spirit we turn this on its head and examine how science fairs when religion debunks the debunking and says 'but my prayers work and I can prove it'. How do human religions and spirituality fair when confronted with alien religions and mysticism? How does this influence interstellar politics and war? That's the backdrop anyway, individual campaigns that have been run in the universe have been quite varied; a party of space pirates in unclaimed space, a secret special ops team working for the human empire throughout the known galaxy, an inter-governmental drug enforcement team, a prophesied fellowship that had to unite several alien artefacts in order to stop a cataclysm, a group of bounty hunters working on the frontier... And that's without going into the individual character's back stories and motivations. This is exactly the point of my quandary and the reason I'm trying to introduce a mechanic. It's not just adding something for the [I]sake[/I] of balance at all. I'm adding it for the sake of the story, feel and lore of the setting... but then once added, it needs to actually [I]be[/I] balanced, that's the reason I've brought it to the boards. In retrospect; I maybe didn't name the thread too well, though I've loved some of the questions and ideas people have raised. Love it! some cool ideas there. The navigator class in past editions has had some wicked gravity based powers that could affect projectiles among other things. Here's a [URL="https://www.enworld.org/index.php?threads/253293/"]link[/URL] if you're interested in perusing (it's for 4e). I can definitely see some alien creatures having some sort of attraction to active fields, could make some cool encounters riffing off this :) Yeah mirroring is cool, definitely used on some ships and stations within the universe, but I'd never considered it on the smaller scale... Interesting, and probably useful if you know you're going up against energy weaponry, it wouldn't be very stealthy though, and there's be risk of scatter damage to anyone near the target that isn't also wearing mirrored armour. [/QUOTE]
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