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How to Encourage Melee Combat in a Sci-fi Setting? (5e)
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<blockquote data-quote="77IM" data-source="post: 6762702" data-attributes="member: 12377"><p>Here's an important one:</p><p></p><p><strong>Fields grant a pool of buffer HP against hypersonic/energy attacks</strong></p><p>This is VERY easy to track and doesn't slow down game play at all (the way damage reduction or dice-roll damage reduction would). It also allows you to have different quality fields with different sized pools. One problem is scaling with level gets weird. I envision something like this:</p><p>Standard field: 10 HP at 1st level + 5 HP per additional level</p><p><em>+1 field</em>: 12 HP at 1st level + 6 HP per additional level</p><p><em>+2 field</em>: 14 HP at 1st level + 7 HP per additional level</p><p><em>+3 field</em>: 16 HP at 1st level + 8 HP per additional level</p><p></p><p>The field resets on a short rest, and maybe spellcasters can refill it (a <em>recharge field</em> spell that restores 1d8 per spell level, + spellcasting ability). Or you could lower the field pool size and have it regenerate during combat; that could lead to an interesting dynamic where people who's fields are depleted have to take cover or close to melee...</p></blockquote><p></p>
[QUOTE="77IM, post: 6762702, member: 12377"] Here's an important one: [B]Fields grant a pool of buffer HP against hypersonic/energy attacks[/B] This is VERY easy to track and doesn't slow down game play at all (the way damage reduction or dice-roll damage reduction would). It also allows you to have different quality fields with different sized pools. One problem is scaling with level gets weird. I envision something like this: Standard field: 10 HP at 1st level + 5 HP per additional level [I]+1 field[/I]: 12 HP at 1st level + 6 HP per additional level [I]+2 field[/I]: 14 HP at 1st level + 7 HP per additional level [I]+3 field[/I]: 16 HP at 1st level + 8 HP per additional level The field resets on a short rest, and maybe spellcasters can refill it (a [I]recharge field[/I] spell that restores 1d8 per spell level, + spellcasting ability). Or you could lower the field pool size and have it regenerate during combat; that could lead to an interesting dynamic where people who's fields are depleted have to take cover or close to melee... [/QUOTE]
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How to Encourage Melee Combat in a Sci-fi Setting? (5e)
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