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How to Encourage Melee Combat in a Sci-fi Setting? (5e)
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<blockquote data-quote="dmnqwk" data-source="post: 6762930" data-attributes="member: 6804204"><p>One thing to consider is how did combat change from the 13th century to the 20th century.</p><p></p><p>Think about modern police shows - why do you find a lot of the time a brawl occurs, or punches happen? A number of reasons tend to cause these but often they wouldn't apply to a normal DnD Campaign:</p><p>1) Line of Sight. It's much harder to get line of sight when they're fighting in a warehouse and stealthing after each other. In DnD you're used to much more open combat arenas, especially with strange creatures. </p><p>2) Ammunition. Imagine if instead of firing 1 arrow from 20 a round, the archer used a pistol and fired all 6 shots against a foe. Suddenly they need to reload, or having used up their emergency ammunition they have to resort to melee. Again, this wouldn't happen in DnD because quite often you're looking at a RoF not conducive to ammo conservation.</p><p></p><p>Personally If i was going for a Sci-Fi setting I would focus on fixing those 2 problems before I considered inventing new systems such as energy shields and kinetic vests - I would probably look to limit Blasters to either a limited number of shots, or add in misfire rules that mean using a blaster over a laser sword is not always the best move.</p><p>On top of this I would look to put humanoid vs humanoid battles in locations where cover was easily prevalent and players could move from cover to cover until they were close to the enemy, then step out and run them through with a cyber cutlass. </p><p></p><p>I think having a Reflective Field is okay, but I would definitely look to limit the power of blasters not by reducing their strength, but by increasing the likelihood they are not the best option to use 24/7.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6762930, member: 6804204"] One thing to consider is how did combat change from the 13th century to the 20th century. Think about modern police shows - why do you find a lot of the time a brawl occurs, or punches happen? A number of reasons tend to cause these but often they wouldn't apply to a normal DnD Campaign: 1) Line of Sight. It's much harder to get line of sight when they're fighting in a warehouse and stealthing after each other. In DnD you're used to much more open combat arenas, especially with strange creatures. 2) Ammunition. Imagine if instead of firing 1 arrow from 20 a round, the archer used a pistol and fired all 6 shots against a foe. Suddenly they need to reload, or having used up their emergency ammunition they have to resort to melee. Again, this wouldn't happen in DnD because quite often you're looking at a RoF not conducive to ammo conservation. Personally If i was going for a Sci-Fi setting I would focus on fixing those 2 problems before I considered inventing new systems such as energy shields and kinetic vests - I would probably look to limit Blasters to either a limited number of shots, or add in misfire rules that mean using a blaster over a laser sword is not always the best move. On top of this I would look to put humanoid vs humanoid battles in locations where cover was easily prevalent and players could move from cover to cover until they were close to the enemy, then step out and run them through with a cyber cutlass. I think having a Reflective Field is okay, but I would definitely look to limit the power of blasters not by reducing their strength, but by increasing the likelihood they are not the best option to use 24/7. [/QUOTE]
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