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General Tabletop Discussion
*TTRPGs General
How to enforce low magic item count
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<blockquote data-quote="Elder-Basilisk" data-source="post: 356056" data-attributes="member: 3146"><p>Use masterwork weapons instead of +1 weapons. As a bonus, this frees up gold so all your NPCs can have potions of shield (just kidding about that--too unbalancing). However, giving an NPC a potion of Bull's Strength and a masterwork weapon is better than giving him a +1 weapon (it usually yields +3 to hit and +3 to damage).</p><p></p><p>You can also consider having your PCs fight opponents like the drow whose magical weapons are destroyed by sunlight. Guess the PCs won't be keeping those.</p><p></p><p>Also if it's magic that bothers you and you don't have a readily available magic market, you could give the really important bad guys (the ones that would normally have +2 weapons) adamantine weapons instead. Sure, they're marginally more valuable, but if the PCs can't sell them the extra value does them no good if they can't sell them and buy what they want. (Although they might melt the adamantium down and do something more useful with it. . . .)</p><p></p><p>Another possibility: give the bad guys stolen weapons. If the PCs find the Sword of the Righteous Monarchs which was stolen from the kingdom's crown prince 10 years ago, that's the kind of treasure that they can't exactly keep or sell. Sure, they'll get some kind of reward for returning it but if the sword is very valuable, it won't be as much as the sword is worth.</p><p></p><p>And one last possibility--make the weapons too hot to handle. I don't think I've heard of a party that tried to keep a Githyanki silver sword. Most groups know better than that and will happily part with it for a fraction of its value. If the bad guys are members of an assassins' clan that revere their traditional blades and would never rest while one was in enemy hands the PCs may very well get rid of the sword so that they're only facing the assassins their enemies can afford to hire rather than the entire clan who are all out for vengeance.</p><p></p><p>BTW: Mercy, a warhammer that only does subdual damage being used against undead (who are immune to subdual damage)--that's just cruel and unusual. . . .</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 356056, member: 3146"] Use masterwork weapons instead of +1 weapons. As a bonus, this frees up gold so all your NPCs can have potions of shield (just kidding about that--too unbalancing). However, giving an NPC a potion of Bull's Strength and a masterwork weapon is better than giving him a +1 weapon (it usually yields +3 to hit and +3 to damage). You can also consider having your PCs fight opponents like the drow whose magical weapons are destroyed by sunlight. Guess the PCs won't be keeping those. Also if it's magic that bothers you and you don't have a readily available magic market, you could give the really important bad guys (the ones that would normally have +2 weapons) adamantine weapons instead. Sure, they're marginally more valuable, but if the PCs can't sell them the extra value does them no good if they can't sell them and buy what they want. (Although they might melt the adamantium down and do something more useful with it. . . .) Another possibility: give the bad guys stolen weapons. If the PCs find the Sword of the Righteous Monarchs which was stolen from the kingdom's crown prince 10 years ago, that's the kind of treasure that they can't exactly keep or sell. Sure, they'll get some kind of reward for returning it but if the sword is very valuable, it won't be as much as the sword is worth. And one last possibility--make the weapons too hot to handle. I don't think I've heard of a party that tried to keep a Githyanki silver sword. Most groups know better than that and will happily part with it for a fraction of its value. If the bad guys are members of an assassins' clan that revere their traditional blades and would never rest while one was in enemy hands the PCs may very well get rid of the sword so that they're only facing the assassins their enemies can afford to hire rather than the entire clan who are all out for vengeance. BTW: Mercy, a warhammer that only does subdual damage being used against undead (who are immune to subdual damage)--that's just cruel and unusual. . . . [/QUOTE]
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