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How to engage a "poke the bear" player?
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<blockquote data-quote="jgsugden" data-source="post: 7151485" data-attributes="member: 2629"><p>D&D is an RPG. A Role Playing Game. The players play charters in a story they write with the DM.</p><p></p><p>As a DM, you get to weave the story elements together. You can choose to tell the players what you want from them to weave into your tales, or you can take the threads they provide and find something that uses all of the threads.</p><p></p><p>Try to find ways to move the game forward with his pot stirring. If you think of popular stories, there are a lot of characters that cause trouble. Look at how they'rehandled. Give him a hero's journey to tame his feisty ways. Allow him to cause a fight the PCs can't win. Allow him to make himself a nemesis. However, don't do these things as punishment - do them as story opportunities and give him the chance to be the hero that overcomes his own demons.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7151485, member: 2629"] D&D is an RPG. A Role Playing Game. The players play charters in a story they write with the DM. As a DM, you get to weave the story elements together. You can choose to tell the players what you want from them to weave into your tales, or you can take the threads they provide and find something that uses all of the threads. Try to find ways to move the game forward with his pot stirring. If you think of popular stories, there are a lot of characters that cause trouble. Look at how they'rehandled. Give him a hero's journey to tame his feisty ways. Allow him to cause a fight the PCs can't win. Allow him to make himself a nemesis. However, don't do these things as punishment - do them as story opportunities and give him the chance to be the hero that overcomes his own demons. [/QUOTE]
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How to engage a "poke the bear" player?
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