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General Tabletop Discussion
*Dungeons & Dragons
How to engage a "poke the bear" player?
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<blockquote data-quote="Oofta" data-source="post: 7151582" data-attributes="member: 6801845"><p>Without knowing why your player is being disruptive, there is only limited feedback we can give.</p><p></p><p>A long time ago I had a player that had a character that was suicidal. Literally. He just wanted to see how far he could push it before I would kill off his character. He was also very "contrarian". I'm good at ad-hoc games so when the PCs would do something crazy I'd just roll with it and the players assumed they were being railroaded. So he would ignore plot lines that his character from previous in-game interactions <em>should</em> have jumped at and then brag about how he "ruined" my sub-plot that I had never put much effort into in the first place.</p><p></p><p>It took me a while to catch on, but eventually I did kill off his character instead of giving him yet another saving throw/skill check to barely avoid death.</p><p></p><p>He confessed that it had been his goal all along, and left the group. His big issue? He didn't want any plot, he thought I was too scripted ... even though I never scripted anything. To this day I'm still not sure what he wanted but it was clear that our styles simply didn't match. </p><p></p><p>If I had talked to him about it outside of the game, we may or may not have been able to resolve the issue. The good news was that the campaign went on, we found another player and everybody was better off for it. </p><p></p><p>Your player may just be pushing your buttons to see how far he can push you. Have NPCs react appropriately. Both the ones he's aggravated and people who have heard of the incident. </p><p></p><p>Possibilities</p><p>- He gets arrested.</p><p>- He gets killed. </p><p>- He (and his group) gets a bad reputation and everyone refuses to work with them.</p><p></p><p>Eventually the PC will be killed or removed from play. I don't care what level he is, if he pisses off the wrong people there is always a bigger fish or enough smaller fish to get the job done. NPCs don't have to fight fair, and as a DM you do not have to have a balanced encounter if it makes sense from a campaign perspective.</p><p></p><p>As others have said, this may well likely lead to resentment and bad feelings. </p><p></p><p>Or, you could just talk to the player and ask WTF is going through his head. If the game is not fun for you or the other players, I don't see that you have a lot of choice.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7151582, member: 6801845"] Without knowing why your player is being disruptive, there is only limited feedback we can give. A long time ago I had a player that had a character that was suicidal. Literally. He just wanted to see how far he could push it before I would kill off his character. He was also very "contrarian". I'm good at ad-hoc games so when the PCs would do something crazy I'd just roll with it and the players assumed they were being railroaded. So he would ignore plot lines that his character from previous in-game interactions [I]should[/I] have jumped at and then brag about how he "ruined" my sub-plot that I had never put much effort into in the first place. It took me a while to catch on, but eventually I did kill off his character instead of giving him yet another saving throw/skill check to barely avoid death. He confessed that it had been his goal all along, and left the group. His big issue? He didn't want any plot, he thought I was too scripted ... even though I never scripted anything. To this day I'm still not sure what he wanted but it was clear that our styles simply didn't match. If I had talked to him about it outside of the game, we may or may not have been able to resolve the issue. The good news was that the campaign went on, we found another player and everybody was better off for it. Your player may just be pushing your buttons to see how far he can push you. Have NPCs react appropriately. Both the ones he's aggravated and people who have heard of the incident. Possibilities - He gets arrested. - He gets killed. - He (and his group) gets a bad reputation and everyone refuses to work with them. Eventually the PC will be killed or removed from play. I don't care what level he is, if he pisses off the wrong people there is always a bigger fish or enough smaller fish to get the job done. NPCs don't have to fight fair, and as a DM you do not have to have a balanced encounter if it makes sense from a campaign perspective. As others have said, this may well likely lead to resentment and bad feelings. Or, you could just talk to the player and ask WTF is going through his head. If the game is not fun for you or the other players, I don't see that you have a lot of choice. [/QUOTE]
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How to engage a "poke the bear" player?
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