Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to engage a "poke the bear" player?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7152116" data-attributes="member: 6785785"><p>I think the best way to handle it is to do so in a variety of ways.</p><p></p><p>Let him poke the bear at times, and get away with it. </p><p></p><p>Other times, have the bear bite back. Show him repercussions to his choices. And perhaps these repurcussions are not inflicted on him but instead on others. Like if he antagonizes the corrupt town guard and embarrasses him in front of the townsfolk, the next time the PCs leave and return to town, they find out some townfolk have been roughed up. </p><p></p><p>Third way is to create scenarios where he must strive not to poke the bear. Stealth missions, infiltration, things like that. Make him see that there are alternatives to fighting, and that sometimes they are necessary. </p><p></p><p>Fourth, give him a taste of his own medicine. Create an NPC whom the PCs absolutely must get along with (a noble or wizard or other patron). Getting paid or getting new gear orwhatever depends on the PCs working cooperatively with this NPC. Make this very clear. Then have the NPC goad or criticize the PC in question. </p><p></p><p>You mix and match all of this and hopefully you'll engage the player in a constructive way that helps him realize that there are options to choose from, and that sometimes his character's aggression is not desirable for his fellow PCs or their friends and allies.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7152116, member: 6785785"] I think the best way to handle it is to do so in a variety of ways. Let him poke the bear at times, and get away with it. Other times, have the bear bite back. Show him repercussions to his choices. And perhaps these repurcussions are not inflicted on him but instead on others. Like if he antagonizes the corrupt town guard and embarrasses him in front of the townsfolk, the next time the PCs leave and return to town, they find out some townfolk have been roughed up. Third way is to create scenarios where he must strive not to poke the bear. Stealth missions, infiltration, things like that. Make him see that there are alternatives to fighting, and that sometimes they are necessary. Fourth, give him a taste of his own medicine. Create an NPC whom the PCs absolutely must get along with (a noble or wizard or other patron). Getting paid or getting new gear orwhatever depends on the PCs working cooperatively with this NPC. Make this very clear. Then have the NPC goad or criticize the PC in question. You mix and match all of this and hopefully you'll engage the player in a constructive way that helps him realize that there are options to choose from, and that sometimes his character's aggression is not desirable for his fellow PCs or their friends and allies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to engage a "poke the bear" player?
Top