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How to enhance a Warlock at 11th level?
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<blockquote data-quote="Angellis_ater" data-source="post: 4850260" data-attributes="member: 37442"><p>Hi!</p><p></p><p>One of my players wants to play a Warlock in a game with Avengers, Barbarians, Rangers & Rogues (we have about 12 players and a shifting schedule on who makes it to a game, where each game has about 5-6 players present) and my first quick overview is telling me that the class, as a striker, is kinda weak.</p><p></p><p>This is my first attempt at helping the player "optimize" to make the character better.</p><p></p><p>+3 Vicious Rod (for making those d6's into d8's)</p><p>Dual Implement Spellcaster (add in another +2 rod, perhaps the one which allows re-rolls on 1's for the Curse Damage?)</p><p>Gloves of Arcane Admixture (for changing up Curse Damage AND adding a little extra boost)</p><p></p><p>Pact-wise, the player is interested in Vestige Pacts and I guided her to picking Dailies such as Pact of Xandor (which increases their at-will damage by +1d8, making it 1d6+1d8+Con) as well as taking feats such as Twofold Curse and the Hexer Paragon Path.</p><p></p><p>I'd love any and all suggestions on how to increase damage output for this character would be nice. She is playing a Human, using her +2 in Con for maxing damage output and she is at a steady Con 20 right now. I've suggested Arcane Reserves (I think that is the feat, +2 damage with At-Wills when Encounter powers are expended) and Empowering Shadows (+1 damage when concealed).</p><p></p><p>At this stage her "best" damage output with an at-will is 1d6+3d8+11 (including curse-damage and a daily) or 1d10+2d8+11 (without the daily), and with an encounter power - 4d8+15 (adding in Int to damage).</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 4850260, member: 37442"] Hi! One of my players wants to play a Warlock in a game with Avengers, Barbarians, Rangers & Rogues (we have about 12 players and a shifting schedule on who makes it to a game, where each game has about 5-6 players present) and my first quick overview is telling me that the class, as a striker, is kinda weak. This is my first attempt at helping the player "optimize" to make the character better. +3 Vicious Rod (for making those d6's into d8's) Dual Implement Spellcaster (add in another +2 rod, perhaps the one which allows re-rolls on 1's for the Curse Damage?) Gloves of Arcane Admixture (for changing up Curse Damage AND adding a little extra boost) Pact-wise, the player is interested in Vestige Pacts and I guided her to picking Dailies such as Pact of Xandor (which increases their at-will damage by +1d8, making it 1d6+1d8+Con) as well as taking feats such as Twofold Curse and the Hexer Paragon Path. I'd love any and all suggestions on how to increase damage output for this character would be nice. She is playing a Human, using her +2 in Con for maxing damage output and she is at a steady Con 20 right now. I've suggested Arcane Reserves (I think that is the feat, +2 damage with At-Wills when Encounter powers are expended) and Empowering Shadows (+1 damage when concealed). At this stage her "best" damage output with an at-will is 1d6+3d8+11 (including curse-damage and a daily) or 1d10+2d8+11 (without the daily), and with an encounter power - 4d8+15 (adding in Int to damage). [/QUOTE]
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How to enhance a Warlock at 11th level?
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