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How to enhance a Warlock at 11th level?
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<blockquote data-quote="Markn" data-source="post: 4852891" data-attributes="member: 21827"><p>I am currently a Level 12 Warlock with the Starpact & Darkpact Pacts (using Twofold pact). My PP is Master of the Starry Night. I have my Con and Cha maxed out with an above average Int which gives me a wide selection of powers and only slightly less damage due to the lower Int. I use the Vicious Rod +3, Quickcurse Rod +2, Gloves of Arcane Admixture. I have also taken the Twofold Curse (I think thats whats its called), so on the first round of combat I can have 3 cursed enemies - 1 of them anywhere on the battlefield. With proper tactics I could get 2 more people on the second round and then using one my Starry Path abilities strip the curses off to apply to Darkspiral Aura or the Fate of the Void benefits of attack/defense as needed. Add in an Amulet of Elusive Prey and it bumps my defenses quite a bit.</p><p></p><p>All in all, I'm sure there are better damaging builds, but in terms of versatility it is pretty strong because you can boost defenses or attacks as required by the cicrumstances of the encounter. Some fights I hardly take any damage, others where I am getting hit, the Darkspiral Aura lets me do more damage back so its win/win.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Markn, post: 4852891, member: 21827"] I am currently a Level 12 Warlock with the Starpact & Darkpact Pacts (using Twofold pact). My PP is Master of the Starry Night. I have my Con and Cha maxed out with an above average Int which gives me a wide selection of powers and only slightly less damage due to the lower Int. I use the Vicious Rod +3, Quickcurse Rod +2, Gloves of Arcane Admixture. I have also taken the Twofold Curse (I think thats whats its called), so on the first round of combat I can have 3 cursed enemies - 1 of them anywhere on the battlefield. With proper tactics I could get 2 more people on the second round and then using one my Starry Path abilities strip the curses off to apply to Darkspiral Aura or the Fate of the Void benefits of attack/defense as needed. Add in an Amulet of Elusive Prey and it bumps my defenses quite a bit. All in all, I'm sure there are better damaging builds, but in terms of versatility it is pretty strong because you can boost defenses or attacks as required by the cicrumstances of the encounter. Some fights I hardly take any damage, others where I am getting hit, the Darkspiral Aura lets me do more damage back so its win/win. Good luck. [/QUOTE]
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How to enhance a Warlock at 11th level?
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