Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How to Evil Properly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 7971193" data-attributes="member: 90374"><p>I think it is really important to consider how societies in the game world view evil as has been mentioned. I also think it has huge implications as to law and chaos, but ill stick to evil for this post. If I am playing an evil character i'm going to look to the world around me. Are you part of an openly evil society? Then, overt and obvious evil actions are going to be expected. Though, if you are evil in a society that is hostile to evil actions, you need to be smart about it. That means not stealing everything in sight, or kicking every puppy, killing everything in your path etc. </p><p></p><p>I think the same goes for the adventuring party (especially is you have a mix of good and evil PCs). If you are all ruthless pirates at sea and everyone is on the same page, then anything goes. That means kicking your fellow PCs puppies and trying to kill them are par for the course. If you are members of a good society openly evil actions will attract adversity and roadblocks (to say the least). In this type of group attacking the fellow PCs will be unproductive. You may have to get clever about how your evil PC is going to do their thing in this situation. </p><p></p><p>You may ask why would an evil PC live in a society or join a party that limits their evilness? Well, evil can be quite destructive and good quite protective. A clever individual may use the protections of a good society while pursuing their own means. That means compromise, which I know is something that doesn't seem like evil, but it can be. </p><p></p><p>Honestly, I think the most interesting games are those of the mixed varieties. The best fiction chains a paladin with an assassin. For some reason fate has bound their paths and they must work together. How do they manage to achieve their shared goal together? Who will change whom? The longer the ride the more interesting the story, imo. </p><p></p><p>Sometimes a black and white game makes things really simple and enjoyable too. A friend of mine loves doing vampire meets John Wick type games. You are either vamps or vamp hunters and you just go around laying waste to your enemies. Shoot first and who cares later. This can be a really fun change up (albeit one i prefer to only last a few sessions tops ymmv.) </p><p></p><p>I think the expected morality of the game is just as important as the type of setting. This is something that the GM and players should work out together before the game starts. This will greatly impact what it means to properly do evil. </p><p></p><p>-Cheers</p></blockquote><p></p>
[QUOTE="payn, post: 7971193, member: 90374"] I think it is really important to consider how societies in the game world view evil as has been mentioned. I also think it has huge implications as to law and chaos, but ill stick to evil for this post. If I am playing an evil character i'm going to look to the world around me. Are you part of an openly evil society? Then, overt and obvious evil actions are going to be expected. Though, if you are evil in a society that is hostile to evil actions, you need to be smart about it. That means not stealing everything in sight, or kicking every puppy, killing everything in your path etc. I think the same goes for the adventuring party (especially is you have a mix of good and evil PCs). If you are all ruthless pirates at sea and everyone is on the same page, then anything goes. That means kicking your fellow PCs puppies and trying to kill them are par for the course. If you are members of a good society openly evil actions will attract adversity and roadblocks (to say the least). In this type of group attacking the fellow PCs will be unproductive. You may have to get clever about how your evil PC is going to do their thing in this situation. You may ask why would an evil PC live in a society or join a party that limits their evilness? Well, evil can be quite destructive and good quite protective. A clever individual may use the protections of a good society while pursuing their own means. That means compromise, which I know is something that doesn't seem like evil, but it can be. Honestly, I think the most interesting games are those of the mixed varieties. The best fiction chains a paladin with an assassin. For some reason fate has bound their paths and they must work together. How do they manage to achieve their shared goal together? Who will change whom? The longer the ride the more interesting the story, imo. Sometimes a black and white game makes things really simple and enjoyable too. A friend of mine loves doing vampire meets John Wick type games. You are either vamps or vamp hunters and you just go around laying waste to your enemies. Shoot first and who cares later. This can be a really fun change up (albeit one i prefer to only last a few sessions tops ymmv.) I think the expected morality of the game is just as important as the type of setting. This is something that the GM and players should work out together before the game starts. This will greatly impact what it means to properly do evil. -Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to Evil Properly?
Top