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How to Evil Properly?
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<blockquote data-quote="FitzTheRuke" data-source="post: 7973303" data-attributes="member: 59816"><p>I play in an all-evil party in one of my games. There's a few tricks to it - to not ruin the game, to keep everyone having fun, and to avoid cliche. </p><p></p><p>The first thing is to think of your character as a real (or real-ish) person. What makes them evil? Often it is all about their faults. Selfish. Manipulative. Power-hungry. Etc. But to make a 'real' person, they can't be <em>only</em> that. Balance their good traits with their bad ones, with the bad ones being bad enough to make them overall evil.</p><p></p><p>To keep the game from falling apart, you just need to make sure, out-of-character, with the other players, that anything you do in the game to show your "evil-ness" is not going to annoy anyone. You can even betray another character, if that character (and the DM) on onboard as to how it will work, and what good it will do for the story. </p><p></p><p>Some examples:</p><p></p><p>My Human Valourous Bard. He's an orphan who was so alone as a child that he is obsessed with being loved and admired. He only thinks that he cares about people back. He has a hero complex (he motivates the party to follow the adventure, because it will make them look good, not because he actually cares about the 'saving the innocent'. He's not very self-aware. He really thinks he's a good guy.</p><p></p><p>The Halfling Rogue. He's a dirty little psycho, really, but he loves his friends. He plays cruel tricks on them to get their attention. He has no understanding whatsoever of the pain he causes, He'd be sad about it if he understood.</p><p></p><p>The Aasamar Wizard. This guy's all vanity. He's the smartest guy in the room, and he knows it. His main motivation is for power, and he's aloof. He also finds violence reprehensible. (All his spells are control, not damage). </p><p></p><p>The Genasi Swordmage. He came from a society where slavery was legal. His family were big-time slavers. He might actually be nicer than most people he grew up with, but his values are just... wrong. </p><p></p><p>There's more characters in the party, but you get the point. They are all friends (in particular everyone is friends with the bard, who always finds ways to keep the peace, and to spin any acts of evil so that the party overall seems like heroes. I don't think any of them think of themselves as evil.</p><p></p><p>But they are.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7973303, member: 59816"] I play in an all-evil party in one of my games. There's a few tricks to it - to not ruin the game, to keep everyone having fun, and to avoid cliche. The first thing is to think of your character as a real (or real-ish) person. What makes them evil? Often it is all about their faults. Selfish. Manipulative. Power-hungry. Etc. But to make a 'real' person, they can't be [I]only[/I] that. Balance their good traits with their bad ones, with the bad ones being bad enough to make them overall evil. To keep the game from falling apart, you just need to make sure, out-of-character, with the other players, that anything you do in the game to show your "evil-ness" is not going to annoy anyone. You can even betray another character, if that character (and the DM) on onboard as to how it will work, and what good it will do for the story. Some examples: My Human Valourous Bard. He's an orphan who was so alone as a child that he is obsessed with being loved and admired. He only thinks that he cares about people back. He has a hero complex (he motivates the party to follow the adventure, because it will make them look good, not because he actually cares about the 'saving the innocent'. He's not very self-aware. He really thinks he's a good guy. The Halfling Rogue. He's a dirty little psycho, really, but he loves his friends. He plays cruel tricks on them to get their attention. He has no understanding whatsoever of the pain he causes, He'd be sad about it if he understood. The Aasamar Wizard. This guy's all vanity. He's the smartest guy in the room, and he knows it. His main motivation is for power, and he's aloof. He also finds violence reprehensible. (All his spells are control, not damage). The Genasi Swordmage. He came from a society where slavery was legal. His family were big-time slavers. He might actually be nicer than most people he grew up with, but his values are just... wrong. There's more characters in the party, but you get the point. They are all friends (in particular everyone is friends with the bard, who always finds ways to keep the peace, and to spin any acts of evil so that the party overall seems like heroes. I don't think any of them think of themselves as evil. But they are. [/QUOTE]
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