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How to Evil Properly?
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<blockquote data-quote="3catcircus" data-source="post: 7973446" data-attributes="member: 16077"><p>Check out Way of the Wicked for some ideas. It was a 3.x/PF adventure path for evil PCs and did a decent job of it.</p><p></p><p>The big thing is limiting the PCs to LE (or NE). The CE complete psychopath doesn't work too well - they're just all over the place. The thing with LE characters - most of the time they don't see themselves as committing evil acts. The evil is subtle, well-ordered, and with plans in mind. The pirate isn't stealing, he's feeding his family and plans just one more big score. The scientist is trying to save everyone from the coming zombie apocalypse fortold by the legends of yore - if a few beggars and orphans need to be snatched up and experimented on, its for the greater good. Your PC is running slaving operations? Well - those people snatched up didn't look busy to begin with and it'll give them something to do. The market is dictating the demand for slaves, otherwise you would find another line of work. Let's not get all wrapped up in semantics about selling them to people who aren't paying them and forcing them to work for them. The mayor forbidding the practice of magic except by those few individuals wealthy enough to pay the annual licensing fees and who promise to establish an institute of higher research? Its for the good of the people - we can't have the uneducated accidentally fireballing a church. Never mind that the licensed establishment has designs on the surrounding resources and has a ton of dirt on the mayor.</p><p></p><p>Basically - pick any headline in modern society and you can adapt it for use during an evil campaign.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7973446, member: 16077"] Check out Way of the Wicked for some ideas. It was a 3.x/PF adventure path for evil PCs and did a decent job of it. The big thing is limiting the PCs to LE (or NE). The CE complete psychopath doesn't work too well - they're just all over the place. The thing with LE characters - most of the time they don't see themselves as committing evil acts. The evil is subtle, well-ordered, and with plans in mind. The pirate isn't stealing, he's feeding his family and plans just one more big score. The scientist is trying to save everyone from the coming zombie apocalypse fortold by the legends of yore - if a few beggars and orphans need to be snatched up and experimented on, its for the greater good. Your PC is running slaving operations? Well - those people snatched up didn't look busy to begin with and it'll give them something to do. The market is dictating the demand for slaves, otherwise you would find another line of work. Let's not get all wrapped up in semantics about selling them to people who aren't paying them and forcing them to work for them. The mayor forbidding the practice of magic except by those few individuals wealthy enough to pay the annual licensing fees and who promise to establish an institute of higher research? Its for the good of the people - we can't have the uneducated accidentally fireballing a church. Never mind that the licensed establishment has designs on the surrounding resources and has a ton of dirt on the mayor. Basically - pick any headline in modern society and you can adapt it for use during an evil campaign. [/QUOTE]
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