Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to Explain Evasion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Turhan" data-source="post: 1931746" data-attributes="member: 21856"><p>Good morning,</p><p></p><p>Piratecat's criticism of one of my options for evading damage is valid. I should have mentioned that when I want a Player to move a mini, I only apply that particular rule to spells with small areas of effect- no more than 20-30 feet in radius, and then not all the time. It has to fit the story telling part of the scene they are in. Sometimes it has to do with PC's who are in "motion" when the spell goes off. It is not always easy to handle, and I try not to push the issue if the players don't want to accept my suggestion. Also, I never roll the random direction myself- the player does that, and in some cases I let the player choose the direction if there is some piece of cover nearby he wants to employ as the reason he took no damage.</p><p></p><p>For spells like firestorm and large spells, saving throws are handled without movements. The bottom line is: Let them have fun, and try to apply the rules with some uniformity; the rules allow them to stand still and make a save, so if that's what they want, so be it. The DM can always describe the spell effect and the save result in a fitting fashion.</p><p></p><p>By the way, for all the other posters here, I've enjoyed your take on stuff. Good work, and thanks for making me think about some of my stuff again.</p></blockquote><p></p>
[QUOTE="Turhan, post: 1931746, member: 21856"] Good morning, Piratecat's criticism of one of my options for evading damage is valid. I should have mentioned that when I want a Player to move a mini, I only apply that particular rule to spells with small areas of effect- no more than 20-30 feet in radius, and then not all the time. It has to fit the story telling part of the scene they are in. Sometimes it has to do with PC's who are in "motion" when the spell goes off. It is not always easy to handle, and I try not to push the issue if the players don't want to accept my suggestion. Also, I never roll the random direction myself- the player does that, and in some cases I let the player choose the direction if there is some piece of cover nearby he wants to employ as the reason he took no damage. For spells like firestorm and large spells, saving throws are handled without movements. The bottom line is: Let them have fun, and try to apply the rules with some uniformity; the rules allow them to stand still and make a save, so if that's what they want, so be it. The DM can always describe the spell effect and the save result in a fitting fashion. By the way, for all the other posters here, I've enjoyed your take on stuff. Good work, and thanks for making me think about some of my stuff again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to Explain Evasion?
Top