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General Tabletop Discussion
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How to figure PC HP's
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<blockquote data-quote="dcollins" data-source="post: 504570" data-attributes="member: 876"><p>I see... so the ill PC dies and this player makes up a brand new PC at that point.</p><p></p><p>The important thing here is to not let the player make a PC at the same level as the rest of the party, so there is an incentive to not die. My campaign has new PCs appear with 3/4 of the existing party's average XP (this after some significant trial and negotiation), which is about 1 level back for a 5th level party.</p><p></p><p>Other alternatives are to just have a floor, such as all new PCs enter at 5th level, regardless of how far the rest of the party has advanced (heck, once upon a time all new AD&D characters were 1st level no matter what). That would get this player's attention, fast (at least once anyone else has levelled up).</p><p></p><p>One other problem with disposable, re-created PCs: they create an influx of magic and equipment left to the surviving party for free. I've never found a perfect fix for that one.</p></blockquote><p></p>
[QUOTE="dcollins, post: 504570, member: 876"] I see... so the ill PC dies and this player makes up a brand new PC at that point. The important thing here is to not let the player make a PC at the same level as the rest of the party, so there is an incentive to not die. My campaign has new PCs appear with 3/4 of the existing party's average XP (this after some significant trial and negotiation), which is about 1 level back for a 5th level party. Other alternatives are to just have a floor, such as all new PCs enter at 5th level, regardless of how far the rest of the party has advanced (heck, once upon a time all new AD&D characters were 1st level no matter what). That would get this player's attention, fast (at least once anyone else has levelled up). One other problem with disposable, re-created PCs: they create an influx of magic and equipment left to the surviving party for free. I've never found a perfect fix for that one. [/QUOTE]
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