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How to Fix a Slavery situation without murder? (Solved!)
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<blockquote data-quote="ender_wiggin" data-source="post: 2017331" data-attributes="member: 21629"><p>Here's what I would do, and you can agree or disagree with me:</p><p></p><p>I spoilered it in case on of your PCs are reading, because it's actually a plan, not an essay on converting modern morals to a medieval setting, like most people here have written...</p><p></p><p>[spoiler]</p><p>1) When the PCs get there, the slavers are ready for them, and are prepared to defend themselves. Or rather, they've hired guards who are prepared to defend the slavers (if you have a high-magic world, some of these guards are spellcasters...). Good melee ensues, and you've just satisfied the hack-and-slash players. Now, since you don't want murder, the PCs should be forced to kill a few people in self-defense as they make their escape from a likely alternative of TPK (assuming acceptably intelligent/experienced players).</p><p></p><p>2) Now, there are social and political repurcussions. The PCs are accused of mass murder (for the ones they killed in self-defense), and they have to either go on trial or evade the law or do whatever they want to do. This can lead to a world of possibilities.</p><p></p><p>3) They also have to figure out how the slavers found out they were there. Maybe there's someone scrying on them. Again, there are lots of places you can take this.</p><p></p><p>4) (optional) Maybe have Bella caught and either executed summarily or sold back into slavery, forcing the PCs to re-evaluate their situation. Do they kill the raiders again? Or do they seek another solution.</p><p>[/spoiler]</p><p></p><p>THe point of this is to have a good time, with a secondary aim of teaching the PCs about how things work in this part of your world.</p></blockquote><p></p>
[QUOTE="ender_wiggin, post: 2017331, member: 21629"] Here's what I would do, and you can agree or disagree with me: I spoilered it in case on of your PCs are reading, because it's actually a plan, not an essay on converting modern morals to a medieval setting, like most people here have written... [spoiler] 1) When the PCs get there, the slavers are ready for them, and are prepared to defend themselves. Or rather, they've hired guards who are prepared to defend the slavers (if you have a high-magic world, some of these guards are spellcasters...). Good melee ensues, and you've just satisfied the hack-and-slash players. Now, since you don't want murder, the PCs should be forced to kill a few people in self-defense as they make their escape from a likely alternative of TPK (assuming acceptably intelligent/experienced players). 2) Now, there are social and political repurcussions. The PCs are accused of mass murder (for the ones they killed in self-defense), and they have to either go on trial or evade the law or do whatever they want to do. This can lead to a world of possibilities. 3) They also have to figure out how the slavers found out they were there. Maybe there's someone scrying on them. Again, there are lots of places you can take this. 4) (optional) Maybe have Bella caught and either executed summarily or sold back into slavery, forcing the PCs to re-evaluate their situation. Do they kill the raiders again? Or do they seek another solution. [/spoiler] THe point of this is to have a good time, with a secondary aim of teaching the PCs about how things work in this part of your world. [/QUOTE]
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