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How to Fix a Slavery situation without murder? (Solved!)
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<blockquote data-quote="Kemrain" data-source="post: 2017636" data-attributes="member: 12153"><p>What this all comes down to is To Kill or Not to Kill. We aren't a ligitimate government, so we aren't executing the convicted, we're planning to murder human beings. These human beings have done terrible things, and many would agree that they deserve death for their sins against their fellows. Speaking as my character, I am among those who would see them killed. However, as I have the morality of an Angel to live up to, which I agreed willingly to do, killing them is no longer an act I can perform without pause. Yes, some of them have earned death for their crimes and hell after that, but we do not and cannot truely know who among them is this guilty.</p><p></p><p>So far, the best solution to this situation we have been able to come up with is to capture some ofthe guards and coerce them into telling us who among their ranks is the worst. Their leaders are certanly Guilty, but those who enjoy their cruelty must go as well. We'll subdue the guards we captured, if they aren't among the Guilty, and get to killing those we've discovered were the worst after we free the slaves. If slavers die in the process of freeing the slaves, in combat, so be it. The slaves should be able to finger other slavers for death, but as they're children we'll have to take their words with a grain of salt.</p><p></p><p>For covering our trail, and pointing the blame on others, nothing beats eyewitness reports of demons. My Change Shape ability will let me look the part, and anyone we leave alive will flee to the city with the names of 'those who sent us' on their tongues. If it's decided that's an unwise decision, I can look like somebody else so the blame passes onto people who don't exist.</p><p></p><p>If we lose the element of suprise and stealth fails us, burning their buildings to the ground would, at least, delay their efforts in restoring their business, and allow us confusion under which to escape. We hope to steal a wagon or two for transporting the children north to Grensha, which we'll need to do very quickly, to avoid being tracked. Getting in contact with friends in Grensha might allow us to be met part way with supplies, and it could allow us to leave the children with them.</p><p></p><p>We have a plan of action, and intend to set up reconnaissance for at least 24 hours before we strike, unless we wander into the perfect opportunity. We have very little magic, but one thing we do have on our side is the ability to communicate in real time with someone in a safe location who's using a powerful scrying tool. With this, we should be able to defeat their superior knowledge of the terrain and layout, and strike them wherethey're least expecting it.</p><p></p><p>All this said, we are still desperately trying to come up with a better way of dealing with the situation. Killing an evil man is evil, but it's sometimes the least evil choice you have. We speak in terms of the DnD alignment system, but we're not using it as written. Detect evil detects the Evil subtype and unholy objects, not wicked men. We won't truely know if we're killing people who deserve it unless we witness their cruelty, and if that happens something has gone horribly wrong. We're comitted to freeing the slaves and making sure <strong>these</strong> slavers don't hurt anyone anymore, we just wish there was a way to accomplish this that didn't rely on evil means.</p><p></p><p>- Kemrain the Repentant [Evil].</p></blockquote><p></p>
[QUOTE="Kemrain, post: 2017636, member: 12153"] What this all comes down to is To Kill or Not to Kill. We aren't a ligitimate government, so we aren't executing the convicted, we're planning to murder human beings. These human beings have done terrible things, and many would agree that they deserve death for their sins against their fellows. Speaking as my character, I am among those who would see them killed. However, as I have the morality of an Angel to live up to, which I agreed willingly to do, killing them is no longer an act I can perform without pause. Yes, some of them have earned death for their crimes and hell after that, but we do not and cannot truely know who among them is this guilty. So far, the best solution to this situation we have been able to come up with is to capture some ofthe guards and coerce them into telling us who among their ranks is the worst. Their leaders are certanly Guilty, but those who enjoy their cruelty must go as well. We'll subdue the guards we captured, if they aren't among the Guilty, and get to killing those we've discovered were the worst after we free the slaves. If slavers die in the process of freeing the slaves, in combat, so be it. The slaves should be able to finger other slavers for death, but as they're children we'll have to take their words with a grain of salt. For covering our trail, and pointing the blame on others, nothing beats eyewitness reports of demons. My Change Shape ability will let me look the part, and anyone we leave alive will flee to the city with the names of 'those who sent us' on their tongues. If it's decided that's an unwise decision, I can look like somebody else so the blame passes onto people who don't exist. If we lose the element of suprise and stealth fails us, burning their buildings to the ground would, at least, delay their efforts in restoring their business, and allow us confusion under which to escape. We hope to steal a wagon or two for transporting the children north to Grensha, which we'll need to do very quickly, to avoid being tracked. Getting in contact with friends in Grensha might allow us to be met part way with supplies, and it could allow us to leave the children with them. We have a plan of action, and intend to set up reconnaissance for at least 24 hours before we strike, unless we wander into the perfect opportunity. We have very little magic, but one thing we do have on our side is the ability to communicate in real time with someone in a safe location who's using a powerful scrying tool. With this, we should be able to defeat their superior knowledge of the terrain and layout, and strike them wherethey're least expecting it. All this said, we are still desperately trying to come up with a better way of dealing with the situation. Killing an evil man is evil, but it's sometimes the least evil choice you have. We speak in terms of the DnD alignment system, but we're not using it as written. Detect evil detects the Evil subtype and unholy objects, not wicked men. We won't truely know if we're killing people who deserve it unless we witness their cruelty, and if that happens something has gone horribly wrong. We're comitted to freeing the slaves and making sure [b]these[/b] slavers don't hurt anyone anymore, we just wish there was a way to accomplish this that didn't rely on evil means. - Kemrain the Repentant [Evil]. [/QUOTE]
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