Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to Fix a Slavery situation without murder? (Solved!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Morrow" data-source="post: 2019476" data-attributes="member: 27012"><p>Let me set the theme for this reply up front: "There is no one right way to play D&D."</p><p></p><p></p><p></p><p>It can be, with suitable script immunity and a GM willing to have everything work out in the end. Not every GM runs their game that way.</p><p></p><p></p><p></p><p>D&D doesn't inherently have a single genre. Even "heroic fantasy" can cover quite a range of tone and conventions. If this game were using standard "action movie" morality that allows for ludricrously dangerous acts without much though to the consequences, then I don't think the GM or player would be asking for alternatives. They wouldn't need. to. Action movie morality allows the heroes to kill the bad guys and anyone who works for them and the slavers are the bad guys or people who work for them. </p><p></p><p></p><p></p><p>Unless the game lacks consequences that can wreck the game (and this is true with some styles of play), then the consequences certainly could be something that wrecks the game. </p><p></p><p></p><p></p><p>That's not the only way to run a D&D game, nor other RPG for that matter.</p><p></p><p></p><p></p><p>It's also entirely possible to run a Star Trek game where the captain doesn't beam down on every landing party.</p><p></p><p>There are two types of genre emulation in role-playing. The first type seeks to emulate the type of setting in that genre. The second type seeks to emulate the types of stories in that genre. They aren't the same thing and there is no one right way to do it.</p><p></p><p></p><p></p><p>Of course some players (myself included) often consider versimilitude necessary for enjoyment. There is no one right way to please everyone.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2019476, member: 27012"] Let me set the theme for this reply up front: "There is no one right way to play D&D." It can be, with suitable script immunity and a GM willing to have everything work out in the end. Not every GM runs their game that way. D&D doesn't inherently have a single genre. Even "heroic fantasy" can cover quite a range of tone and conventions. If this game were using standard "action movie" morality that allows for ludricrously dangerous acts without much though to the consequences, then I don't think the GM or player would be asking for alternatives. They wouldn't need. to. Action movie morality allows the heroes to kill the bad guys and anyone who works for them and the slavers are the bad guys or people who work for them. Unless the game lacks consequences that can wreck the game (and this is true with some styles of play), then the consequences certainly could be something that wrecks the game. That's not the only way to run a D&D game, nor other RPG for that matter. It's also entirely possible to run a Star Trek game where the captain doesn't beam down on every landing party. There are two types of genre emulation in role-playing. The first type seeks to emulate the type of setting in that genre. The second type seeks to emulate the types of stories in that genre. They aren't the same thing and there is no one right way to do it. Of course some players (myself included) often consider versimilitude necessary for enjoyment. There is no one right way to please everyone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to Fix a Slavery situation without murder? (Solved!)
Top