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How to Fix a Slavery situation without murder? (Solved!)
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<blockquote data-quote="John Morrow" data-source="post: 2019815" data-attributes="member: 27012"><p>I'm not necessarily talking about things working out how the players want, either. But if you eliminate outcomes that could wreck the game, you are eliminating the worst outcomes and protecting the players from catastrophic implications. I'm also not saying that things have to be presented in win/lose or right/wrong terms. But if you eliminate catastropic outcomes as a possibility, clearly losing in the worst possible way has been taken off the table.</p><p></p><p></p><p></p><p>The title of the tread is "How to Fix a Slavery situation without murder?"</p><p></p><p>They were already assuming that killing the slavers would be murder. They were looking for other options. At least that's how I read the thread.</p><p> </p><p></p><p></p><p>That all depends on how important versimilitude is to you and your players. It's pretty darned important to me. I'd personally rather see the game crash and burn than spot the hand of the GM protecting the characters from the logical consequences of their actions. YMMV.</p><p></p><p></p><p></p><p>Probably. I've played games without a GM and games where the players run multiple characters.</p><p></p><p>But you seem to be assuming that (A) the players must play the bridge crew and (B) that the protagonists need to be the ones always beaming down on landing parties. I don't think either is necessarily true in a Star Trek game.</p><p></p><p></p><p></p><p>It's quite simple, actually. The fact that the red shirts are killed to show how dangerous the situation is while the main characters are immune from death has nothing to do with the Star Trek setting. That's a genre convention that has more to do with the realities of series television than the Star Trek universe. If you were running a game that emulates Star Trek stories, the protagonists will never die. If you are running a game that emulates the Star Trek universe but not the genre conventions created by the needs of series television, perhaps the PC captain will be the first to die and the red shirts will all survive in an encounter with an alien creature. Both are "Star Trek" games in the sense that they take place in the Star Trek setting.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2019815, member: 27012"] I'm not necessarily talking about things working out how the players want, either. But if you eliminate outcomes that could wreck the game, you are eliminating the worst outcomes and protecting the players from catastrophic implications. I'm also not saying that things have to be presented in win/lose or right/wrong terms. But if you eliminate catastropic outcomes as a possibility, clearly losing in the worst possible way has been taken off the table. The title of the tread is "How to Fix a Slavery situation without murder?" They were already assuming that killing the slavers would be murder. They were looking for other options. At least that's how I read the thread. That all depends on how important versimilitude is to you and your players. It's pretty darned important to me. I'd personally rather see the game crash and burn than spot the hand of the GM protecting the characters from the logical consequences of their actions. YMMV. Probably. I've played games without a GM and games where the players run multiple characters. But you seem to be assuming that (A) the players must play the bridge crew and (B) that the protagonists need to be the ones always beaming down on landing parties. I don't think either is necessarily true in a Star Trek game. It's quite simple, actually. The fact that the red shirts are killed to show how dangerous the situation is while the main characters are immune from death has nothing to do with the Star Trek setting. That's a genre convention that has more to do with the realities of series television than the Star Trek universe. If you were running a game that emulates Star Trek stories, the protagonists will never die. If you are running a game that emulates the Star Trek universe but not the genre conventions created by the needs of series television, perhaps the PC captain will be the first to die and the red shirts will all survive in an encounter with an alien creature. Both are "Star Trek" games in the sense that they take place in the Star Trek setting. [/QUOTE]
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