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How to Fix a Slavery situation without murder? (Solved!)
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<blockquote data-quote="ThirdWizard" data-source="post: 2020960" data-attributes="member: 12037"><p>In my Grey Area campaign, the PCs were dealing with weapons dealers for a while instead of slavers. They ended up ruining them financially and severing the ties that they had. In that case, it meant that they couldn't sell their weapons anymore, and it might parallel this situation. Make it so that they can't sell slaves anymore, destroy their credibility, and run them financially. Easier said than done, and it would take longer and be much more involved, but you wouldn't be killing them, and when all is said and done they might sell you the remaining slaves for very little since noone else will buy from them. </p><p> </p><p> Diamondback might be able to help you with this, although he sounds evil from what I gather. The slaves would be enslaved longer, and some might be sold off in the meantime, so it isn't a perfect solution by any means. But, it wouldn't start a war.</p><p></p><p></p><p>I have to add this.</p><p></p><p>There seems to be more of a semantic difference between killing them in their sleep and forcing them into a fight so you kill them in self defense, assuming they don't have much of a chance in a fight. Mentally, the character will only be fooling themself into thinking the situation is different, which in the end can lead to the same kind of moral conflict as they realise what they've done (if they realise it, depending on the character). One way they're litterally helpless and the other they're figuratively helpless. I'm not passing any judgement on the decision, I'm saying that the characters might still feel guilty for their actions. Consider it a roleplaying opportunity if you do kill them.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2020960, member: 12037"] In my Grey Area campaign, the PCs were dealing with weapons dealers for a while instead of slavers. They ended up ruining them financially and severing the ties that they had. In that case, it meant that they couldn't sell their weapons anymore, and it might parallel this situation. Make it so that they can't sell slaves anymore, destroy their credibility, and run them financially. Easier said than done, and it would take longer and be much more involved, but you wouldn't be killing them, and when all is said and done they might sell you the remaining slaves for very little since noone else will buy from them. Diamondback might be able to help you with this, although he sounds evil from what I gather. The slaves would be enslaved longer, and some might be sold off in the meantime, so it isn't a perfect solution by any means. But, it wouldn't start a war. I have to add this. There seems to be more of a semantic difference between killing them in their sleep and forcing them into a fight so you kill them in self defense, assuming they don't have much of a chance in a fight. Mentally, the character will only be fooling themself into thinking the situation is different, which in the end can lead to the same kind of moral conflict as they realise what they've done (if they realise it, depending on the character). One way they're litterally helpless and the other they're figuratively helpless. I'm not passing any judgement on the decision, I'm saying that the characters might still feel guilty for their actions. Consider it a roleplaying opportunity if you do kill them. [/QUOTE]
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How to Fix a Slavery situation without murder? (Solved!)
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