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How to Fix a Slavery situation without murder? (Solved!)
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2021851" data-attributes="member: 23094"><p>Have you considered slaughtering the slavers (as above) and leaving a few of the bodies as object lessons?</p><p></p><p>Perhaps staked out along the road to and from the slavers' hideout? Perhaps with magic mouths attached, decrying their fate to all who pass by (or, at least, the first to pass by)? Have them speak of the avenging spirits of the enslaved dead, come back to wreak bloody vengeance.</p><p></p><p>You might also want to make sure the slavers' mouths and throats have been destroyed, to prevent a clerical ally from casting <em>Speak with Dead</em> on them to get the real story.</p><p></p><p>Cast the most powerful necromantic spells you can think of, even if you let the energy just drain away. Generally, the lingering aura of mortal spells (less than 10th level) only lasts a few minutes, but perhaps your DM will allow you to stack the spells in such a way that you can cause the aura to linger a few days. This might throw off those who examine the site of your work magically.</p><p></p><p>Throw lots of <em>Magic Auras</em> around. With durations of 1 day per level, each will let you make each of the slaver's bodies - or, perhaps, just a particular "lucky" few - to have been the subject of particularly nasty spells. It takes an <em>Identify</em> to realize that the aura is false, something that's unlikely to be done on the corpse of a slaver.</p><p></p><p>Should you ever get a chance to hit another slaver's compound, lather, rinse, and repeat. This works even better if tales of avenging spirits are common in the folklore of the area.</p><p></p><p>Good, in its righteous wrath, should be just as scary as Evil.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2021851, member: 23094"] Have you considered slaughtering the slavers (as above) and leaving a few of the bodies as object lessons? Perhaps staked out along the road to and from the slavers' hideout? Perhaps with magic mouths attached, decrying their fate to all who pass by (or, at least, the first to pass by)? Have them speak of the avenging spirits of the enslaved dead, come back to wreak bloody vengeance. You might also want to make sure the slavers' mouths and throats have been destroyed, to prevent a clerical ally from casting [i]Speak with Dead[/i] on them to get the real story. Cast the most powerful necromantic spells you can think of, even if you let the energy just drain away. Generally, the lingering aura of mortal spells (less than 10th level) only lasts a few minutes, but perhaps your DM will allow you to stack the spells in such a way that you can cause the aura to linger a few days. This might throw off those who examine the site of your work magically. Throw lots of [i]Magic Auras[/i] around. With durations of 1 day per level, each will let you make each of the slaver's bodies - or, perhaps, just a particular "lucky" few - to have been the subject of particularly nasty spells. It takes an [i]Identify[/i] to realize that the aura is false, something that's unlikely to be done on the corpse of a slaver. Should you ever get a chance to hit another slaver's compound, lather, rinse, and repeat. This works even better if tales of avenging spirits are common in the folklore of the area. Good, in its righteous wrath, should be just as scary as Evil. [/QUOTE]
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