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How to Fix a Slavery situation without murder? (Solved!)
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<blockquote data-quote="ThirdWizard" data-source="post: 2022372" data-attributes="member: 12037"><p>This reminds me of one of my favorite moments in <a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4240" target="_blank">Bleach</a>.</p><p></p><p>Rukia: Wait!</p><p>Ichigo: What?</p><p>Rukia: Why are you helping him? He's a complete stranger.</p><p>Ichigo: I can't just stand here and not help him. He's getting attacked right in front of my eyes, for crying out loud.</p><p>Rukia: Don't give me your pathetic reasoning.</p><p>Ichigo: Wha-</p><p>Rukia: A Soul Reaper must be fair to all ghosts. You can't just save them only when you see it or when its convenient for you. Don't help him! If you are going to save him now, you must commit yourself to saving them all. You must be willing to go anywhere, and even be willing to sacrifice yourself for them.</p><p>*Ichigo kills the beast and saves the boy*</p><p>Rukia: Have you made your decision, Ichigo?</p><p>Ichigo: No. I don't buy all this commitment crap. I helped him because I wanted to. And what about you?</p><p>Rukia: What?</p><p>Ichigo: You sacrificed yourself last night to save me. Was that just your duty as a Soul Reaper? Duty is no reason to sacrifice yourself. At least... not for me.</p><p></p><p>Both have good points and make me think about their oppinions. Sometimes you just have to do what you feel is right, even if logic says otherwise (Spock would Death Grip* me for that).</p><p></p><p>I wish my players put as much thought into their actions as you do. They're great and all, but sometimes they can be so stubborn once they decide on a course of action, to their own detriment often. Sounds like a really fun game you've got going there. </p><p></p><p>*The Vulcan Death Grip is not real</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2022372, member: 12037"] This reminds me of one of my favorite moments in [url="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4240"]Bleach[/url]. Rukia: Wait! Ichigo: What? Rukia: Why are you helping him? He's a complete stranger. Ichigo: I can't just stand here and not help him. He's getting attacked right in front of my eyes, for crying out loud. Rukia: Don't give me your pathetic reasoning. Ichigo: Wha- Rukia: A Soul Reaper must be fair to all ghosts. You can't just save them only when you see it or when its convenient for you. Don't help him! If you are going to save him now, you must commit yourself to saving them all. You must be willing to go anywhere, and even be willing to sacrifice yourself for them. *Ichigo kills the beast and saves the boy* Rukia: Have you made your decision, Ichigo? Ichigo: No. I don't buy all this commitment crap. I helped him because I wanted to. And what about you? Rukia: What? Ichigo: You sacrificed yourself last night to save me. Was that just your duty as a Soul Reaper? Duty is no reason to sacrifice yourself. At least... not for me. Both have good points and make me think about their oppinions. Sometimes you just have to do what you feel is right, even if logic says otherwise (Spock would Death Grip* me for that). I wish my players put as much thought into their actions as you do. They're great and all, but sometimes they can be so stubborn once they decide on a course of action, to their own detriment often. Sounds like a really fun game you've got going there. *The Vulcan Death Grip is not real [/QUOTE]
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