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How to fix Dragon
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<blockquote data-quote="JoeGKushner" data-source="post: 5317602" data-attributes="member: 1129"><p>I'd like to see it get back to some of the old standards.</p><p></p><p>Bizzare of the Bazzar: Magic items that aren't entirely focused on their utility in combat and magic items that have a history in the game and magic items that are different.</p><p></p><p>Giants in the Earth: I was looking through my old Deities and Demigods and man, lots of heroes in those books. How would 4e handle them? Then to tie it into the player side, provide a few bits of crunch, but more importantly, talk about the importance of these characters and why they were selected. Bits that may be useful for role players to borrow. Provide links to reference material and recommend some books.</p><p></p><p>Player Focus: Provide players with things they should be doing in their campaign and how it will make the campaign a richer play experience for everyone. Whnever I talk about more player options, it seems GM's experience is players are lazy and look at anything outside of playing their character right then and there as doing homework. Change this perception.</p><p></p><p>Reskinning: Without making any new game mecahnics, provide solid examples of reskinning feats with changes of text and perhaps visual clues as to the changes that have taken place.</p><p></p><p>Pages From the Mages: More spells/rituals/etc... for players that have a focus on a campaign setting.</p><p></p><p>Faiths and Avatars: While i'd love to see more demonimicon bits, I think those would be sent to Dungeon. The bit on the Gods though, are meant for players. Things like common expressions, holy days, famous texts, quotes from the canon, feats/spells/paragon paths, etc...</p><p></p><p>There's so much that could be done and isn't.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5317602, member: 1129"] I'd like to see it get back to some of the old standards. Bizzare of the Bazzar: Magic items that aren't entirely focused on their utility in combat and magic items that have a history in the game and magic items that are different. Giants in the Earth: I was looking through my old Deities and Demigods and man, lots of heroes in those books. How would 4e handle them? Then to tie it into the player side, provide a few bits of crunch, but more importantly, talk about the importance of these characters and why they were selected. Bits that may be useful for role players to borrow. Provide links to reference material and recommend some books. Player Focus: Provide players with things they should be doing in their campaign and how it will make the campaign a richer play experience for everyone. Whnever I talk about more player options, it seems GM's experience is players are lazy and look at anything outside of playing their character right then and there as doing homework. Change this perception. Reskinning: Without making any new game mecahnics, provide solid examples of reskinning feats with changes of text and perhaps visual clues as to the changes that have taken place. Pages From the Mages: More spells/rituals/etc... for players that have a focus on a campaign setting. Faiths and Avatars: While i'd love to see more demonimicon bits, I think those would be sent to Dungeon. The bit on the Gods though, are meant for players. Things like common expressions, holy days, famous texts, quotes from the canon, feats/spells/paragon paths, etc... There's so much that could be done and isn't. [/QUOTE]
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