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How to fix Dragon
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<blockquote data-quote="Nork" data-source="post: 5317782" data-attributes="member: 59879"><p>It does seem like they are running out of ideas... Yet they seem loathe to cover the classics. Classics are classics for a reason!</p><p></p><p>How many powers, feats, etc do wizards have?</p><p></p><p>Why can my wizard not pick a power called Summon Fire Elemental? </p><p></p><p>Did they intend for Summon Magma Beast to be a fire elemental with a sexed up name? If so, what was so horrible about the name Fire Elemental? Where is a Water Elemental (I guess they would call it a splashy hydroreaver or something)? The article that gave most of the summons was literally one paragraph and then a bunch of stat blocks. I mean seriously? </p><p></p><p>Content should make you want to play it because it sounds fun and interesting, not because you can harvest stat blocks to pimp your DPR (although powers ought to be of at least average effectiveness. It sucks to have Fireball in your spell book but never ever wanting to memorize it because you've got an at-will that can do nearly the same thing with enlarge spell).</p><p></p><p>It is an eMagazine, they are not exactly going to run out of page space, unless this is some absurd cost cutting measure to limit word count.</p><p></p><p>I'd really like to see an article where they present lesser(heroic)/regular(paragon)/greater(epic) fire/earth/air/water elementals.</p><p></p><p>I'd like that article to go into depth with a bunch of background and fluffy information on elemental summoning, the psychology of elementals.</p><p></p><p>Maybe they could even throw in the old school elemental summoning magic items as rare magic items now.</p><p></p><p>It just seems like they don't have follow through on ideas, they try too hard to be "original" at the expense of presenting well crafted classics.</p></blockquote><p></p>
[QUOTE="Nork, post: 5317782, member: 59879"] It does seem like they are running out of ideas... Yet they seem loathe to cover the classics. Classics are classics for a reason! How many powers, feats, etc do wizards have? Why can my wizard not pick a power called Summon Fire Elemental? Did they intend for Summon Magma Beast to be a fire elemental with a sexed up name? If so, what was so horrible about the name Fire Elemental? Where is a Water Elemental (I guess they would call it a splashy hydroreaver or something)? The article that gave most of the summons was literally one paragraph and then a bunch of stat blocks. I mean seriously? Content should make you want to play it because it sounds fun and interesting, not because you can harvest stat blocks to pimp your DPR (although powers ought to be of at least average effectiveness. It sucks to have Fireball in your spell book but never ever wanting to memorize it because you've got an at-will that can do nearly the same thing with enlarge spell). It is an eMagazine, they are not exactly going to run out of page space, unless this is some absurd cost cutting measure to limit word count. I'd really like to see an article where they present lesser(heroic)/regular(paragon)/greater(epic) fire/earth/air/water elementals. I'd like that article to go into depth with a bunch of background and fluffy information on elemental summoning, the psychology of elementals. Maybe they could even throw in the old school elemental summoning magic items as rare magic items now. It just seems like they don't have follow through on ideas, they try too hard to be "original" at the expense of presenting well crafted classics. [/QUOTE]
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