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How to fix multiclassing?
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<blockquote data-quote="ECMO3" data-source="post: 8829491" data-attributes="member: 7030563"><p>I almost always multiclass and in general like the system as is. I've never really ran into the situation where a split was horrible. Other players I play with never mutliclass. Multiclassing can offer some huge synergies but doing things like delaying ASIs and spell slot progression evens that out I think.</p><p></p><p>I had a 14th level character who was 6 Fighter (arcane Archer), 7 Rogue (Arcane Trickster) 1 Sorcerer (Shadow). She was pretty awesome in play I thought and each class brought some huge capabilities. A 14th level Sorcerer would have been more powerful in combat (if I had focused on Charisma) but I am not sure a 14th level Fighter or Rogue would have been, especially in the party we had and especially since she was a human and would not have had darkvision.</p><p></p><p>I am playing a 12th level Enchantment Wizard 4/Order Cleric 8 and she is pretty awesome. She is a Mountain Dwarf so she can wear plate with an 8 strength, has a +2 shield and has lots of spell slots for shield spell, so she is rocking like an effective 27AC. Embodiment of Law and plate is the perfect match with Hypnotic Gaze. When I have played enchantment wizards before Hypnotic Gaze was tough because you had to get within 5 feet of the target and stay there. So if he saved you were getting wailed on, if not you had to use your action to maintain it so you really couldn't do anything else. This multiclass character can get within 5 feet because she has a great AC and she can use hypnotic gaze and then upcast Hold Person, Command or Mind Whip as a bonus action. Being able to have a spiritual weapon going around banging things with a bonus action while I hold someone with hypnotic Gaze using an action is pretty cool too. Overall I would say this is probably the most powerful 12th level character I have played and much better than a single class Enchantment Wizard or Order Cleric.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8829491, member: 7030563"] I almost always multiclass and in general like the system as is. I've never really ran into the situation where a split was horrible. Other players I play with never mutliclass. Multiclassing can offer some huge synergies but doing things like delaying ASIs and spell slot progression evens that out I think. I had a 14th level character who was 6 Fighter (arcane Archer), 7 Rogue (Arcane Trickster) 1 Sorcerer (Shadow). She was pretty awesome in play I thought and each class brought some huge capabilities. A 14th level Sorcerer would have been more powerful in combat (if I had focused on Charisma) but I am not sure a 14th level Fighter or Rogue would have been, especially in the party we had and especially since she was a human and would not have had darkvision. I am playing a 12th level Enchantment Wizard 4/Order Cleric 8 and she is pretty awesome. She is a Mountain Dwarf so she can wear plate with an 8 strength, has a +2 shield and has lots of spell slots for shield spell, so she is rocking like an effective 27AC. Embodiment of Law and plate is the perfect match with Hypnotic Gaze. When I have played enchantment wizards before Hypnotic Gaze was tough because you had to get within 5 feet of the target and stay there. So if he saved you were getting wailed on, if not you had to use your action to maintain it so you really couldn't do anything else. This multiclass character can get within 5 feet because she has a great AC and she can use hypnotic gaze and then upcast Hold Person, Command or Mind Whip as a bonus action. Being able to have a spiritual weapon going around banging things with a bonus action while I hold someone with hypnotic Gaze using an action is pretty cool too. Overall I would say this is probably the most powerful 12th level character I have played and much better than a single class Enchantment Wizard or Order Cleric. [/QUOTE]
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