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How to fix multiclassing?
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<blockquote data-quote="tetrasodium" data-source="post: 8830926" data-attributes="member: 93670"><p>The problem is rarely something like fighter12/wizard 1. It's things like 5e hexadin sorlock or <a href="https://youtu.be/TTBpVGeJLzI?t=193" target="_blank">3.5 lion totem bull rush great cleave monkey grip etc</a> fighter at the same table with a completely overshadowed "this looks fun"</p><p></p><p></p><p>I didn't reven recall that being a thing until you mentioned it so think we probably got rid of it too. In doing so we had the ability to say "<em>we don't use that but we require x y & z so lets start talking about your character</em>" or "<em>Yea.... Alice you are kind of completely overshadowing Bob & Dave combined, lets talk about your PC</em>". There were always rules in 2e & 3.x that the GM said to ignore or chose to modify/restrict. 3.x <em>did</em> have requirements on PrCs like the ability to cast certain things skill x Y or better feat Z & so forth... It was common for a gm to talk with & work with a player to modify or even remove a specific requirement on a PrC yes, but I don't think I've ever heard of or imagined the chaos of people just blanket removing all PrC or feat prerequisites. <strong> 3.x had prerequires on stuff, 2e is the one that had the exp rejiggering</strong> by virtue of half exp for both sides of a dual class & classes with very different exp charts.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8830926, member: 93670"] The problem is rarely something like fighter12/wizard 1. It's things like 5e hexadin sorlock or [URL='https://youtu.be/TTBpVGeJLzI?t=193']3.5 lion totem bull rush great cleave monkey grip etc[/URL] fighter at the same table with a completely overshadowed "this looks fun" I didn't reven recall that being a thing until you mentioned it so think we probably got rid of it too. In doing so we had the ability to say "[I]we don't use that but we require x y & z so lets start talking about your character[/I]" or "[I]Yea.... Alice you are kind of completely overshadowing Bob & Dave combined, lets talk about your PC[/I]". There were always rules in 2e & 3.x that the GM said to ignore or chose to modify/restrict. 3.x [I]did[/I] have requirements on PrCs like the ability to cast certain things skill x Y or better feat Z & so forth... It was common for a gm to talk with & work with a player to modify or even remove a specific requirement on a PrC yes, but I don't think I've ever heard of or imagined the chaos of people just blanket removing all PrC or feat prerequisites. [B] 3.x had prerequires on stuff, 2e is the one that had the exp rejiggering[/B] by virtue of half exp for both sides of a dual class & classes with very different exp charts. [/QUOTE]
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